View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0005332 | Spring engine | General | public | 2016-08-12 03:10 | 2016-08-28 11:57 | ||||||||
Reporter | Forboding Angel | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 103.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0005332: Hover units can't path over water that does lots of damage | ||||||||||||
Description | I can't decide if it's a bug or a feature. I think it's probably a bug, but it almost feels like a feature in some respects. That said, hover units really should be able to go over damaging water without taking damage. As it is now they can't even path over it. | ||||||||||||
Steps To Reproduce | Use evo:test, load up map Volcanic Basin v04. /give 1 elighttank3 and try to move it over the lava. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | |||||||||||||
Attached Files |
|
![]() |
|
lamer (reporter) 2016-08-12 09:07 Last edited: 2016-08-12 19:36 |
Magic numbers: https://github.com/spring/spring/blob/f5b80e199f2a490fdcc8bae1430bade9bc5188af/rts/Sim/MoveTypes/MoveDefHandler.cpp#L130 https://github.com/spring/spring/blob/f5b80e199f2a490fdcc8bae1430bade9bc5188af/rts/Sim/MoveTypes/MoveDefHandler.cpp#L63 A map has to have water damage < 1e+4f for hovers to path. Also note: https://github.com/spring/spring/blob/f5b80e199f2a490fdcc8bae1430bade9bc5188af/rts/Sim/Units/Unit.cpp#L1233 Maybe magic numbers should be a modoption? |
Forboding Angel (reporter) 2016-08-12 10:33 |
Oh? That's interesting. Then I don't consider this a bug and it clearly is a feature. Albeit a somewhat poorly thought out feature. |
hokomoko (developer) 2016-08-26 19:24 |
is this report calling for some action? |
Forboding Angel (reporter) 2016-08-28 11:52 |
This needs a mapinfo tag. Just randomly having this feature is unintuitive at best and a noobtrap at worst. |
hokomoko (developer) 2016-08-28 11:57 |
I'd say having your units just dying when you gave them a moveorder through damaging terrain is unintuitive and a noobtrap |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-08-12 03:10 | Forboding Angel | New Issue | |
2016-08-12 09:07 | lamer | Note Added: 0016609 | |
2016-08-12 10:33 | Forboding Angel | Note Added: 0016610 | |
2016-08-12 19:36 | lamer | Note Edited: 0016609 | View Revisions |
2016-08-26 19:24 | hokomoko | Note Added: 0016629 | |
2016-08-26 19:24 | hokomoko | Status | new => feedback |
2016-08-28 11:52 | Forboding Angel | Note Added: 0016631 | |
2016-08-28 11:52 | Forboding Angel | Status | feedback => new |
2016-08-28 11:57 | hokomoko | Note Added: 0016632 |