View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005324 | Spring engine | public | 2016-07-29 10:44 | 2017-05-08 17:39 | |
| Reporter | FabriceFABS | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | won't fix | ||
| Product Version | 103.0 +git | ||||
| Summary | 0005324: Crash on start | ||||
| Description | 103-14 + BA 9.38 nir_hp crashed. Pressing start again > Worked. Sorry I don't know if it's interesting.... http://paste.springfiles.com/view/33bff7da#L10 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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from infolog: SDL version: linked 2.0.4; compiled 2.0.4 GL version: 2.1.0 - Build 8.15.10.2021 GL vendor: Intel GL renderer: Intel(R) Graphics Media Accelerator HD GLSL version: 1.20 - Intel Build 8.15.10.2021 GLEW version: 1.5.8 Video RAM: unknown [f=-000001] Error: [CheckParseErrors] shader compilation error at index 69 (near " TEMP temp,camdir,reflectdir,w") when loading fragment-program file ARB/waterDyn.fp: Error, line 3: invalid option specified. Error, line 3: invalid option specified. Error, line 9: invalid texture target. Error, line 93: temporaries binding limit exceeded (max = 16, used = 21). very likely a crash because of bad gfx! "Upgrading" the gfx very likely fixes the crash... |
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I asked him yesterday to check if he did see your message here. nir_hp told me it's already last GFX drivers. |
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then there are few options left imo: - spring safemode - try linux - buy a better gfx card |
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only thing we could fix on spring side is the shader error: [f=-000001] Error: [CheckParseErrors] shader compilation error at index 69 (near " TEMP temp,camdir,reflectdir,w") when loading fragment-program file ARB/waterDyn.fp: Error, line 3: invalid option specified. Error, line 3: invalid option specified. Error, line 9: invalid texture target. Error, line 93: temporaries binding limit exceeded (max = 16, used = 21). but basicly the GFX driver is the cause for the crash. |
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Intel junkware driver + ForceShaders = bad idea |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-07-29 10:44 | FabriceFABS | New Issue | |
| 2016-07-29 15:46 | abma | Note Added: 0016575 | |
| 2016-08-05 22:55 | FabriceFABS | Note Added: 0016600 | |
| 2016-08-06 09:54 | abma | Note Added: 0016601 | |
| 2016-08-08 13:12 | abma | Note Added: 0016603 | |
| 2017-05-08 17:39 | Kloot | Assigned To | => Kloot |
| 2017-05-08 17:39 | Kloot | Status | new => closed |
| 2017-05-08 17:39 | Kloot | Resolution | open => won't fix |
| 2017-05-08 17:39 | Kloot | Note Added: 0017567 |