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IDProjectCategoryView StatusLast Update
0005324Spring enginepublic2017-05-08 17:39
ReporterFabriceFABS Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionwon't fix 
Product Version103.0 +git 
Summary0005324: Crash on start
Description103-14 + BA 9.38

nir_hp crashed.
Pressing start again > Worked.
Sorry I don't know if it's interesting....

http://paste.springfiles.com/view/33bff7da#L10
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

abma

2016-07-29 15:46

administrator   ~0016575

from infolog:

SDL version: linked 2.0.4; compiled 2.0.4
GL version: 2.1.0 - Build 8.15.10.2021
GL vendor: Intel
GL renderer: Intel(R) Graphics Media Accelerator HD
GLSL version: 1.20 - Intel Build 8.15.10.2021
GLEW version: 1.5.8
Video RAM: unknown


[f=-000001] Error: [CheckParseErrors] shader compilation error at index 69 (near "
TEMP temp,camdir,reflectdir,w") when loading fragment-program file ARB/waterDyn.fp:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 9: invalid texture target.
Error, line 93: temporaries binding limit exceeded (max = 16, used = 21).

very likely a crash because of bad gfx!

"Upgrading" the gfx very likely fixes the crash...

FabriceFABS

2016-08-05 22:55

reporter   ~0016600

I asked him yesterday to check if he did see your message here.
nir_hp told me it's already last GFX drivers.

abma

2016-08-06 09:54

administrator   ~0016601

then there are few options left imo:

- spring safemode
- try linux
- buy a better gfx card

abma

2016-08-08 13:12

administrator   ~0016603

only thing we could fix on spring side is the shader error:

[f=-000001] Error: [CheckParseErrors] shader compilation error at index 69 (near "
TEMP temp,camdir,reflectdir,w") when loading fragment-program file ARB/waterDyn.fp:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 9: invalid texture target.
Error, line 93: temporaries binding limit exceeded (max = 16, used = 21).

but basicly the GFX driver is the cause for the crash.

Kloot

2017-05-08 17:39

developer   ~0017567

Intel junkware driver + ForceShaders = bad idea

Issue History

Date Modified Username Field Change
2016-07-29 10:44 FabriceFABS New Issue
2016-07-29 15:46 abma Note Added: 0016575
2016-08-05 22:55 FabriceFABS Note Added: 0016600
2016-08-06 09:54 abma Note Added: 0016601
2016-08-08 13:12 abma Note Added: 0016603
2017-05-08 17:39 Kloot Assigned To => Kloot
2017-05-08 17:39 Kloot Status new => closed
2017-05-08 17:39 Kloot Resolution open => won't fix
2017-05-08 17:39 Kloot Note Added: 0017567