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IDProjectCategoryView StatusLast Update
0005315Spring engineGeneralpublic2016-12-17 18:25
ReporterFloris Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version103.0 
Summary0005315: Advmodelshading at Drawscreen()
DescriptionIts shouldn't be active in DrawScreen()

advmodelshading in effect:
https://www.youtube.com/watch?v=VwHPZos1BNg
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2016-12-17 18:25

developer   ~0016979

you are calling gl.UnitShape with raw=false so it uses the engine shaders.

whether those shaders are enabled is controlled by /advmodelshading, not by the active Lua draw callin.

rendering with custom shaders for screen icons is easy so I don't see a reason to change this.

Issue History

Date Modified Username Field Change
2016-07-25 19:32 Floris New Issue
2016-12-17 18:25 Kloot Note Added: 0016979
2016-12-17 18:25 Kloot Assigned To => Kloot
2016-12-17 18:25 Kloot Status new => closed
2016-12-17 18:25 Kloot Resolution open => no change required