View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005275 | Spring engine | General | public | 2016-06-13 07:47 | 2019-04-13 22:37 |
| Reporter | Forboding Angel | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | 101.0+git | ||||
| Summary | 0005275: transportUnloadMethod 1 fallspeed is far too high | ||||
| Description | default is supposed to be 0.2, in reality it is MUCH higher than that and causes the unloaded units to randomly be swirled around like it's in a tornado until it hits the ground. Sometimes the unit will end up half a map away from where it was unloaded. | ||||
| Steps To Reproduce | Pick a unit up with unloadmethod 1 and make sure that fallspeed is not set in the transport's unitdef | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
|
|
Don't know if relevant but: https://youtu.be/VUHbD_uolJo?t=26 |
|
|
Yep that's exactly what happens. Now, default fallspeed is supposed to be 0.2, but if, in the unitdef you designate it as fallspeed 0.2, the unload works properly. |
|
|
The part of Floris' video that shows the commando flying across the map is a rare bug rather than the usual behaviour -> I suspect there is more to this. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-06-13 07:47 | Forboding Angel | New Issue | |
| 2016-07-21 22:52 | Floris | Note Added: 0016528 | |
| 2016-07-22 03:55 | Forboding Angel | Note Added: 0016529 | |
| 2016-07-22 14:36 | silentwings | Note Added: 0016530 | |
| 2016-07-22 14:37 | silentwings | Note Edited: 0016530 | |
| 2019-04-13 22:37 | Kloot | Status | new => closed |
| 2019-04-13 22:37 | Kloot | Resolution | open => unable to reproduce |