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This would mean that cloaked units detected by radar would not be shot at, right. That is contrary to previous behavior, and I believe undesirable. |
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If it has both cloak and stealth it would presumably not be spotted by the radar. However, preventing units from shooting at radar spotted targets is undesirable, yes. |
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Yeah, didn't thought of that. But still, units shooting at something they don't see in any way is quite a bug, I've been trying to fight it in CWeapon::SlowUpdate, but in vain. Weapons seem to acquire targets somewhere else. |
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I think that's just the units not losing a target immediately when they lose detection because that would be really annoying. |
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I tested and have seen the same behaviour as KDR_11k. The current behaviour is preferable to needing to force fire IMHO.
Maybe the problem is more with a wrong check for stealth, not a wrong check for cloak? (Once I killed radar in my test the unit immediately stopped shooting because the radar dot disappeared.) |
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that was a long time ago and I really don't remember the details, but the problem was that the unit being shot at started cloaked and invisible - it was created by a LuaRules script.
I don't know if my hacked nanoblobs still work (a lot has changed since I last touched them), but you can try: http://spring.clan-sy.com/phpbb/viewtopic.php?t=10055 |
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I just tested and it seems that air with cloak+stealth will not get shot at. Consider closing the issue. |
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