2025-09-06 03:40 CEST

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IDProjectCategoryView StatusLast Update
0005249Spring engineLuapublic2016-12-07 02:43
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
Product Version101.0+git 
Target VersionFixed in Version 
Summary0005249: 101.0.1-386 Transparent unit shape fog issue
DescriptionTransparent unit shapes look ugly when zoomed in or at low camera angles. This occurs with and without custom shaders.

Arguments of this form:
gl.UnitShape(bDefID, teamID, false, true, false)
cause unit shapes as seen in the attached screenshot.

Arguments of this form:
gl.UnitShape(uDefID, uTeam, false, true, true)
work correctly. The shape is opaque and the texture looks fine.
Additional InformationZK ticket https://github.com/ZeroK-RTS/Zero-K/issues/1407

Widget: https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Widgets/unit_initial_queue.lua#L118
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
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-Notes

~0016939

Kloot (developer)

The UnitShape calls in unit_initial_queue alone are broken in two (!) ways.

Proper usage may be achieved by carefully reading the relevant changelog NOTE, proof of which is given by the attached screenshot.
+Notes

-Issue History
Date Modified Username Field Change
2016-05-22 08:51 Google_Frog New Issue
2016-05-22 08:51 Google_Frog File Added: screen00216.jpg
2016-12-07 02:43 Kloot File Added: mantis5249.jpg
2016-12-07 02:43 Kloot Assigned To => Kloot
2016-12-07 02:43 Kloot Status new => closed
2016-12-07 02:43 Kloot Resolution open => no change required
2016-12-07 02:43 Kloot Note Added: 0016939
+Issue History