View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005249 | Spring engine | Lua | public | 2016-05-22 08:51 | 2016-12-07 02:43 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | low | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 101.0+git | ||||
| Summary | 0005249: 101.0.1-386 Transparent unit shape fog issue | ||||
| Description | Transparent unit shapes look ugly when zoomed in or at low camera angles. This occurs with and without custom shaders. Arguments of this form: gl.UnitShape(bDefID, teamID, false, true, false) cause unit shapes as seen in the attached screenshot. Arguments of this form: gl.UnitShape(uDefID, uTeam, false, true, true) work correctly. The shape is opaque and the texture looks fine. | ||||
| Additional Information | ZK ticket https://github.com/ZeroK-RTS/Zero-K/issues/1407 Widget: https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Widgets/unit_initial_queue.lua#L118 | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-05-22 08:51 | Google_Frog | New Issue | |
| 2016-05-22 08:51 | Google_Frog | File Added: screen00216.jpg | |
| 2016-12-07 02:43 | Kloot | File Added: mantis5249.jpg | |
| 2016-12-07 02:43 | Kloot | Assigned To | => Kloot |
| 2016-12-07 02:43 | Kloot | Status | new => closed |
| 2016-12-07 02:43 | Kloot | Resolution | open => no change required |
| 2016-12-07 02:43 | Kloot | Note Added: 0016939 |