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IDProjectCategoryView StatusLast Update
0005249Spring engineLuapublic2016-12-07 02:43
ReporterGoogle_Frog Assigned ToKloot  
PrioritylowSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version101.0+git 
Summary0005249: 101.0.1-386 Transparent unit shape fog issue
DescriptionTransparent unit shapes look ugly when zoomed in or at low camera angles. This occurs with and without custom shaders.

Arguments of this form:
gl.UnitShape(bDefID, teamID, false, true, false)
cause unit shapes as seen in the attached screenshot.

Arguments of this form:
gl.UnitShape(uDefID, uTeam, false, true, true)
work correctly. The shape is opaque and the texture looks fine.
Additional InformationZK ticket https://github.com/ZeroK-RTS/Zero-K/issues/1407

Widget: https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Widgets/unit_initial_queue.lua#L118
TagsNo tags attached.
Attached Files
screen00216.jpg (Attachment missing)
mantis5249.jpg (Attachment missing)
Checked infolog.txt for Errors

Activities

Kloot

2016-12-07 02:43

developer   ~0016939

The UnitShape calls in unit_initial_queue alone are broken in two (!) ways.

Proper usage may be achieved by carefully reading the relevant changelog NOTE, proof of which is given by the attached screenshot.

Issue History

Date Modified Username Field Change
2016-05-22 08:51 Google_Frog New Issue
2016-05-22 08:51 Google_Frog File Added: screen00216.jpg
2016-12-07 02:43 Kloot File Added: mantis5249.jpg
2016-12-07 02:43 Kloot Assigned To => Kloot
2016-12-07 02:43 Kloot Status new => closed
2016-12-07 02:43 Kloot Resolution open => no change required
2016-12-07 02:43 Kloot Note Added: 0016939