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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0005229 | Spring engine | General | public | 2016-05-08 05:37 | 2016-05-12 22:36 | ||||||||
Reporter | Google_Frog | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 101.0+git | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0005229: 101.0.1-344 Pathfinding failure test cases | ||||||||||||
Description | This replay contains examples of pathfinding problems: * Not giving up - Units do not give up on their goal when it is within impassible terrain and they have reached as close as they can get. This causes a large performance hit. * Quantum stockpiling - Many units can stack on one point. In the replay there is a stack of 85 units. * Balls at intermediate waypoints - Units form static clumps which slowly bleed units while trying to path to a location. | ||||||||||||
Steps To Reproduce | * Use Zero-K v1.4.4.0 * Do the things in the replay | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | |||||||||||||
Attached Files |
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hokomoko (developer) 2016-05-12 12:03 |
issue 3 exists in 100 too btw |
hokomoko (developer) 2016-05-12 20:54 |
and so does issue 2 |
hokomoko (developer) 2016-05-12 22:36 |
Ok, at the moment it seems that issue 1 is solved on dev and that the others already exist in 100 so I'm not considering this a release blocker. |
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Date Modified | Username | Field | Change |
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2016-05-08 05:37 | Google_Frog | New Issue | |
2016-05-08 05:37 | Google_Frog | File Added: 20160508_132819_ScorpioBattleground_101.0.1-344-g40c0013 develop.sdfz | |
2016-05-12 01:44 | hokomoko | Changeset attached | => spring develop 70bd2b2a |
2016-05-12 12:03 | hokomoko | Note Added: 0016285 | |
2016-05-12 20:54 | hokomoko | Note Added: 0016286 | |
2016-05-12 22:36 | hokomoko | Note Added: 0016287 |