2019-08-21 22:22 CEST

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IDProjectCategoryView StatusLast Update
0005229Spring engineGeneralpublic2016-05-12 22:36
ReporterGoogle_Frog 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
Product Version101.0+git 
Target VersionFixed in Version 
Summary0005229: 101.0.1-344 Pathfinding failure test cases
DescriptionThis replay contains examples of pathfinding problems:
 * Not giving up - Units do not give up on their goal when it is within impassible terrain and they have reached as close as they can get. This causes a large performance hit.
 * Quantum stockpiling - Many units can stack on one point. In the replay there is a stack of 85 units.
 * Balls at intermediate waypoints - Units form static clumps which slowly bleed units while trying to path to a location.
Steps To Reproduce * Use Zero-K v1.4.4.0
 * Do the things in the replay
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files

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-Notes

~0016285

hokomoko (developer)

issue 3 exists in 100 too btw

~0016286

hokomoko (developer)

and so does issue 2

~0016287

hokomoko (developer)

Ok, at the moment it seems that issue 1 is solved on dev and that the others already exist in 100 so I'm not considering this a release blocker.
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-Issue History
Date Modified Username Field Change
2016-05-08 05:37 Google_Frog New Issue
2016-05-08 05:37 Google_Frog File Added: 20160508_132819_ScorpioBattleground_101.0.1-344-g40c0013 develop.sdfz
2016-05-12 01:44 hokomoko Changeset attached => spring develop 70bd2b2a
2016-05-12 12:03 hokomoko Note Added: 0016285
2016-05-12 20:54 hokomoko Note Added: 0016286
2016-05-12 22:36 hokomoko Note Added: 0016287
+Issue History