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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005186 | Spring engine | General | public | 2016-03-22 03:22 | 2016-03-22 11:26 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | hokomoko | ||||||||
Priority | normal | Severity | block | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | 101.0+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0005186: Many invisible models | ||||||||
Description | Many models are invisible with latest Spring and ZK. I could not find a pattern to their invisibility. One other person has this issue and I don't know of anybody who does not have the issue. | ||||||||
Steps To Reproduce | * Start latest ZK on Scorpio Battleground (it has a good shape). * /cheat * /luarules give * See that many models are invisible. They continue to be invisible with luaui and luarules disabled. | ||||||||
Additional Information | Spring 101.0.1-179-g5944ba1 AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 16 BumpWaterShoreWaves = 0 BumpWaterTexSizeReflection = 128 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 DualScreenMiniMapOnLeft = 1 EdgeMoveWidth = 0.002 ExtraTextureUpdateRate = 10 FPSFOV = 90 FSAALevel = 2 FontFile = FreeSansBold.otf Fullscreen = 0 GroundDecals = 3 GroundDetail = 100 GroundScarAlphaFade = 1 HangTimeout = 0 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = ScorpioBattleground LastSelectedMod = Zero-K $VERSION LastSelectedScript = Player Only: Testing Sandbox MaxParticles = 20000 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.005 MiniMapRenderToTexture = 0 MouseDragScrollThreshold = 0 ReconnectTimeout = 0 ScreenshotCounter = 88 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 ShowFPS = 1 ShowPlayerInfo = 0 ShowSpeed = 1 SmallFontFile = FreeSansBold.otf SmoothLines = 1 TeamNanoSpray = 0 TreeRadius = 1000 UnitIconDist = 149 UnitLodDist = 9999 UsePBO = 0 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 snd_volmaster = 3 snd_volmusic = 9 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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hokomoko (developer) 2016-03-22 11:26 |
You have to update your custom object shaders code. see for example: http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/luarules/gadgets/api_custom_unit_shaders.lua and the specific shaders too inside http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/ModelMaterials |
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Date Modified | Username | Field | Change |
---|---|---|---|
2016-03-22 03:22 | Google_Frog | New Issue | |
2016-03-22 03:22 | Google_Frog | File Added: screen00088.jpg | |
2016-03-22 11:26 | hokomoko | Note Added: 0016122 | |
2016-03-22 11:26 | hokomoko | Status | new => closed |
2016-03-22 11:26 | hokomoko | Assigned To | => hokomoko |
2016-03-22 11:26 | hokomoko | Resolution | open => no change required |