2025-09-06 03:40 CEST

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IDProjectCategoryView StatusLast Update
0005186Spring engineGeneralpublic2016-03-22 11:26
ReporterGoogle_Frog 
Assigned Tohokomoko 
PrioritynormalSeverityblockReproducibilityalways
StatusclosedResolutionno change required 
Product Version101.0+git 
Target VersionFixed in Version 
Summary0005186: Many invisible models
DescriptionMany models are invisible with latest Spring and ZK. I could not find a pattern to their invisibility. One other person has this issue and I don't know of anybody who does not have the issue.
Steps To Reproduce * Start latest ZK on Scorpio Battleground (it has a good shape).
 * /cheat
 * /luarules give
 * See that many models are invisible.
They continue to be invisible with luaui and luarules disabled.
Additional InformationSpring 101.0.1-179-g5944ba1

AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
BumpWaterBlurReflection = 1
BumpWaterDepthBits = 16
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 128
CamMode = 1
CamTimeExponent = 4.0
CamTimeFactor = 1.0
DualScreenMiniMapOnLeft = 1
EdgeMoveWidth = 0.002
ExtraTextureUpdateRate = 10
FPSFOV = 90
FSAALevel = 2
FontFile = FreeSansBold.otf
Fullscreen = 0
GroundDecals = 3
GroundDetail = 100
GroundScarAlphaFade = 1
HangTimeout = 0
HardwareCursor = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LODScale = 1.000
LODScaleReflection = 1.000
LODScaleRefraction = 1.000
LODScaleShadow = 1.000
LastSelectedMap = ScorpioBattleground
LastSelectedMod = Zero-K $VERSION
LastSelectedScript = Player Only: Testing Sandbox
MaxParticles = 20000
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.005
MiniMapRenderToTexture = 0
MouseDragScrollThreshold = 0
ReconnectTimeout = 0
ScreenshotCounter = 88
ScrollWheelSpeed = -25
Shadows = 1
ShowClock = 0
ShowFPS = 1
ShowPlayerInfo = 0
ShowSpeed = 1
SmallFontFile = FreeSansBold.otf
SmoothLines = 1
TeamNanoSpray = 0
TreeRadius = 1000
UnitIconDist = 149
UnitLodDist = 9999
UsePBO = 0
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
snd_volmaster = 3
snd_volmusic = 9
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0016122

hokomoko (developer)

You have to update your custom object shaders code.
see for example:
http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/luarules/gadgets/api_custom_unit_shaders.lua
and the specific shaders too inside
http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/ModelMaterials
+Notes

-Issue History
Date Modified Username Field Change
2016-03-22 03:22 Google_Frog New Issue
2016-03-22 03:22 Google_Frog File Added: screen00088.jpg
2016-03-22 11:26 hokomoko Note Added: 0016122
2016-03-22 11:26 hokomoko Status new => closed
2016-03-22 11:26 hokomoko Assigned To => hokomoko
2016-03-22 11:26 hokomoko Resolution open => no change required
+Issue History