2019-12-14 22:10 CET

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IDProjectCategoryView StatusLast Update
0005176Spring engineGeneralpublic2016-03-16 13:57
Reportersilentwings 
Assigned Tohokomoko 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version101.0+git 
Target VersionFixed in Version 
Summary0005176: crash with bar
DescriptionSee attached infolog. Translated:

/opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/stl_algo.h:168
rts/Sim/Units/Scripts/CobThread.cpp:874
rts/Sim/Units/Scripts/CobInstance.cpp:442
rts/Sim/Units/Scripts/UnitScript.cpp:291
rts/Sim/Units/Scripts/UnitScriptEngine.cpp:101
rts/Game/Game.cpp:1463
rts/System/Sync/SyncChecker.h:37
rts/Game/Game.cpp:968
rts/System/SpringApp.cpp:980
rts/System/SpringApp.cpp:1016
rts/System/Main.cpp:48
rts/System/Main.cpp:107
/opt/mxe/tmp-gcc/gcc-4.8.1/mirror-mingw-w64-c28722c/trunk/mingw-w64-crt/crt/crtexe.c:317
??:0
??:0
??:0
Additional InformationThe demo is attached - its a give all, on tropical, and then a move order to all.

For me the demo did not crash but it did desync and had inivisble units + almost all units had graphical errors.

The demo is with BAR $VERSION, checked out to revision 5262, with 101.0.1-141.

TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (136,411 bytes) 2016-03-16 11:39 -
    [ParseCmdLine] command-line args: "C:\Spring-101.0.1-141\spring.exe "C:\Users\Nic\AppData\Roaming\springlobby\script.txt""
    Using configuration source: "C:\Users\Nic\Documents\My Games\Spring\springsettings.cfg"
    ============== <User Config> ==============
    AdvSky = 1
    AllowDeferredMapRendering = 1
    AllowDeferredModelRendering = 1
    AllowSpectatorJoin = 0
    CamMode = 1
    DisableDemoVersionCheck = 1
    DynamicSky = 1
    DynamicSun = 1
    ExtraTextureUpdateRate = 15
    Fullscreen = 0
    GrassDetail = 0
    GroundDetail = 194
    GuiOpacity = 0.7
    InputTextGeo = 0.26 0.73 0.02 0.028
    LastSelectedMap = Voltic Plateau v2
    LastSelectedMod = Balanced Annihilation Reloaded $VERSION
    LastSelectedScript = Player Only: Testing Sandbox
    LastSelectedSetting = NormalMapping
    LogFlushLevel = 0
    MaxNanoParticles = 5000
    MaxParticles = 5000
    ScreenshotCounter = 723
    Shadows = 0
    ShowClock = 0
    SmoothLines = 0
    SmoothPoints = 0
    SpringData = C:/Users/Nic/Documents/My Games/Spring;
    TCPAllowConnect = replays.springrts.com:8222
    TCPAllowListen = replays.springrts.com:8222
    UnitIconDist = 600
    UnitLodDist = 600
    VSync = 1
    Water = 4
    WindowPosX = 204
    WindowPosY = 92
    WindowState = 0
    XResolutionWindowed = 1388
    YResolutionWindowed = 893
    snd_volbattle = 2
    snd_volmaster = 25
    snd_volmusic = 25
    ============== </User Config> ==============
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 101.0.1-141-gdd9dd11 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
    Compiler Version:  gcc-4.8.1
    Operating System:  Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz; 8154MB RAM, 16306MB pagefile
    Word Size:         32-bit (emulated)
             CPU Clock: win32::TimeGetTime
    Physical CPU Cores: 4
     Logical CPU Cores: 8
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 1920x1080:
    	640x480, 720x480, 720x576, 800x600, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1600x900, 1280x960, 1280x1024, 1600x1024, 1680x1050, 1920x1080
    SDL version:  linked 2.0.4; compiled 2.0.4
    GL version:   4.2.0
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GT 650M/PCIe/SSE2
    GLSL version: 4.20 NVIDIA via Cg compiler
    GLEW version: 1.5.8
    Video RAM:    total 2048MB, available 1836MB
    SwapInterval: 1
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 60 (64kB)
    Using VSync
    [InitOpenGL] video mode set to 1388x893:24bit @60Hz (windowed)
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [WatchDog] registering controls for thread [main]
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
    [ThreadPool::SetThreadCount][2] #threads=3
    Using read-write data directory: C:\Users\Nic\Documents\My Games\Spring\
    Using read-only data directory: C:\Spring-101.0.1-141\
    Scanning: C:\Spring-101.0.1-141\maps
    Scanning: C:\Spring-101.0.1-141\base
    Scanning: C:\Spring-101.0.1-141\games
    Scanning: C:\Users\Nic\Documents\My Games\Spring\maps
    Scanning: C:\Users\Nic\Documents\My Games\Spring\games
    Scanning: C:\Users\Nic\Documents\My Games\Spring\packages
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\tropical.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\tropical.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\scrap_metal.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\scrap_metal.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\magic_forest.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\magic_forest.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\glacier.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\glacier.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\foursome.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\foursome.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\evacuate.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\evacuate.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\downriver.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\downriver.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\games\ambush.sdz" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\beta release sdzs\ambush.sdz", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\maps\dryriverv10hw.sd7" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\dryriverv10hw.sd7", ignoring.
    Error: Found a "C:\Users\Nic\Documents\My Games\Spring\maps\downriver_v1_HW.sd7" already in "C:\Users\Nic\Documents\My Games\Spring\games\Etc\missions\campaign\downriver_v1_HW.sd7", ignoring.
    [f=-000001] [Sound] OpenAL info:
    [f=-000001] [Sound]   Available Devices:
    [f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
    [f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
    [f=-000001] [Sound]   Device:     OpenAL Soft
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
    [f=-000001] [Sound] Error:   Initializing EFX failed!
    [f=-000001] [Sound]   Max Sounds: 128
    [f=-000001] [WatchDog] registering controls for thread [audio]
    [f=-000001] Joysticks found: 0
    [f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
    [f=-000001] [ThreadPool::SetThreadCount][2] #threads=2
    [f=-000001] [Threading] Main thread CPU affinity mask set: 252
    [f=-000001] [StartScript] Loading StartScript from: C:\Users\Nic\AppData\Roaming\springlobby\script.txt
    [f=-000001] Hosting on: :51586
    [f=-000001] Connecting to local server
    [f=-000001] [AddGameSetupArchivesToVFS] using map: Tropical-v2
    [f=-000001] Binding UDP socket to IP (v6) :: () port 51586
    [f=-000001] [UDPListener] successfully bound socket on port 51586
    [f=-000001] PreGame::StartServer: 53 ms
    [f=-000001] [InitOpenGL] video mode set to 1388x893:24bit @60Hz (windowed)
    [f=-000001] [AddGameSetupArchivesToVFS] using map: Tropical-v2
    [f=-000001] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation Reloaded $VERSION (archive: bar.sdd)
    [f=-000001] Recording demo to: C:\Users\Nic\Documents\My Games\Spring\demos\20160316_103238_Tropical-v2_101.0.1-141-gdd9dd11 develop.sdfz
    [f=-000001] PreGame::GameDataReceived: 631 ms
    [f=-000001] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=-000001] [LuaIntro] Searching for new Widgets
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [f=-000001] [LuaIntro] Found new widget "Main"
    [f=-000001] [LuaIntro] Found new widget "Music"
    [f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=-000001] [WatchDog] registering controls for thread [load]
    [f=-000001] Parsing Map Information
    [f=-000001] Loading SMF
    [f=-000001] Loading Map (145 MB)
    [f=-000001] Loading Radar Icons
    [f=-000001] Loading GameData Definitions
    [f=-000001] [defs.lua] loading all *Defs tables: 136ms
    [f=-000001] Game::LoadDefs (GameData): 202 ms
    [f=-000001] Loading Sound Definitions
    [f=-000001] [Sound]  parsed 31 sounds from gamedata/sounds.lua
    [f=-000001] Game::LoadDefs (Sound): 15 ms
    [f=-000001] Creating Smooth Height Mesh
    [f=-000001] SmoothHeightMesh::MakeSmoothMesh: 123 ms
    [f=-000001] Creating QuadField & CEGs
    [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 13
    [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=-000001] Creating Unit Textures
    [f=-000001] Creating Sky
    [f=-000001] Loading Weapon Definitions
    [f=-000001] Loading Unit Definitions
    [f=-000001] Loading Feature Definitions
    [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=-000001] Initializing Map Features
    [f=-000001] [Texture] Warning: [LoadAndCacheTexture] could not load texture "Spring unit" from model "objects3d/greyrock4.s3o"
    [f=-000001] Creating ShadowHandler & DecalHandler
    [f=-000001] Creating GroundDrawer
    [f=-000001] Loading Map Tiles
    [f=-000001] Loading Square Textures
    [f=-000001] CSMFGroundTextures::ConvolveHeightMap: 6 ms
    [f=-000001] Switching to ROAM Mesh Rendering
    [f=-000001] Creating TreeDrawer
    [f=-000001] Creating ProjectileDrawer & UnitDrawer
    [f=-000001] Creating Projectile Textures
    [f=-000001] Creating Water
    [f=-000001] Game::LoadInterface (Camera&Mouse): 151 ms
    [f=-000001] Game::LoadInterface (Console): 27 ms
    [f=-000001] InfoTexture: shaders
    [f=-000001] Loading LuaRules
    [f=-000001] LuaRules Entry Point: "main.lua"
    [f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=-000001] Loaded synced gadget:  Slap                <api_slap.lua>
    [f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded synced gadget:  Chonsole gadget     <ui_chonsole_load.lua>
    [f=-000001] Loaded synced gadget:  Closed Solars       <unit_solars_closed.lua>
    [f=-000001] Loaded synced gadget:  Commander Blast     <unit_commander_blast.lua>
    [f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=-000001] Loaded synced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
    [f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
    [f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
    [f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded synced gadget:  Limit Dgun Use (Charge)  <unit_dgun_charge.lua>
    [f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded synced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded synced gadget:  Napalm              <lups_napalm.lua>
    [f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
    [f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
    [f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=-000001] Loaded synced gadget:  SetNeutral          <unit_set_neutral.lua>
    [f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
    [f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded synced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded synced gadget:  Was Player          <api_was_player.lua>
    [f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
    [f=-000001] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
    [f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=-000001] Loaded synced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] Loaded synced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded synced gadget:  Team Com Ends       <game_team_com_ends.lua>
    [f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded synced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
    [f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded synced gadget:  Profiler            <dbg_profiler.lua>
    [f=-000001] Loaded synced gadget:  Transfers API       <api_transfers.lua>
    [f=-000001] Loaded synced gadget:  Version Check       <version_check.lua>
    [f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=-000001] Switching to Overview style camera
    [f=-000001] Switching to Spring style camera
    [f=-000001] Switching to Free style camera
    [f=-000001] Switching to Rotatable overhead camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Switching to FPS style camera
    [f=-000001] Switching to Overhead (TA) style camera
    [f=-000001] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=-000001] Loaded unsynced gadget:  Slap                <api_slap.lua>
    [f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
    [f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=-000001] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
    [f=-000001] Loaded unsynced gadget:  Sun Handler         <map_sun_handler.lua>
    [f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
    [f=-000001] Loaded unsynced gadget:  Arm Atlas Loader    <gfx_arm_atlas_loader.lua>
    [f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=-000001] Loaded unsynced gadget:  Chonsole gadget     <ui_chonsole_load.lua>
    [f=-000001] Loaded unsynced gadget:  Closed Solars       <unit_solars_closed.lua>
    [f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=-000001] Loaded unsynced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=-000001] Loaded unsynced gadget:  Ghost Mobile Units  <gui_ghosted_mobile_units.lua>
    [f=-000001] Loaded unsynced gadget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=-000001] Loaded unsynced gadget:  Hold fire Instantly  <cmd_holdfire_immediately.lua>
    [f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=-000001] Loaded unsynced gadget:  Limit Dgun Use (Charge)  <unit_dgun_charge.lua>
    [f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=-000001] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
    [f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=-000001] Loaded unsynced gadget:  Opacity control     <api_opacity.lua>
    [f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=-000001] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=-000001] Loaded unsynced gadget:  SetNeutral          <unit_set_neutral.lua>
    [f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=-000001] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=-000001] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=-000001] Loaded unsynced gadget:  Tree feller         <gfx_tree_feller.lua>
    [f=-000001] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=-000001] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=-000001] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=-000001] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=-000001] Loaded unsynced gadget:  mo_ffa              <mo_ffa.lua>
    [f=-000001] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
    [f=-000001] Loaded unsynced gadget:  Airbase Manager     <unit_airbase.lua>
    [f=-000001] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, armclaw_dead, nil
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
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    [f=-000001] unittextures/Arm_wreck_color_normals.dds
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    [f=-000001] searching for normals for, Core_color_wreck.dds
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    [f=-000001] unittextures/Core_color_wreck_normals.dds
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    [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, cormaw_dead, nil
    [f=-000001] searching for normals for, Core_color_wreck.dds
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    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, freefusion_free_fusion_dead, nil
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, GreyRock1.tga
    [f=-000001] searching for normals for, GreyRock2.tga
    [f=-000001] searching for normals for, GreyRock3.tga
    [f=-000001] searching for normals for, GreyRock4.tga
    [f=-000001] searching for normals for, GreyRock5.tga
    [f=-000001] searching for normals for, GreyRock6.tga
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Arm_wreck_color.dds
    [f=-000001] unittextures/Arm_wreck_color_normals.dds
    [f=-000001] unittextures/Arm_wreck_color_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] searching for normals for, Core_color_wreck.dds
    [f=-000001] unittextures/Core_color_wreck_normals.dds
    [f=-000001] unittextures/Core_color_wreck_normal.dds
    [f=-000001] Feature, ad0_senegal_1, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_1_large, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_2, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_2_large, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_3, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_3_large, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_4, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_4_large, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_5, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_5_large, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_6, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_6_large, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_7, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Feature, ad0_senegal_7_large, seems like a nice tree, assigning the default normal texture to it.
    [f=-000001] Loaded unsynced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
    [f=-000001] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=-000001] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=-000001] Loaded unsynced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
    [f=-000001] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=-000001] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=-000001] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=-000001] Loaded unsynced gadget:  Profiler            <dbg_profiler.lua>
    [f=-000001] Loaded unsynced gadget:  Transfers API       <api_transfers.lua>
    [f=-000001] Loaded unsynced gadget:  Version Check       <version_check.lua>
    [f=-000001] Loading LuaGaia
    [f=-000001] Loading LuaUI
    [f=-000001] LuaUI Entry Point: "luaui.lua"
    [f=-000001] LuaUI Access Lock: enabled
    [f=-000001] LuaSocket Enabled: yes
    [f=-000001] Using LUAUI_DIRNAME = LuaUI/
    [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
    [f=-000001] LuaUI: bound F11 to the widget selector
    [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
    [f=-000001] LuaUI: Config version is 2
    [f=-000001] LuaUI: Allowing User Widgets
    [f=-000001] Loading API widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
    [f=-000001] Loading API widget from mod:   Chili Framework     <api_chili.lua> ...
    [f=-000001] Loading API widget from mod:   Chili Skin Colours  <api_chili_skin_colours.lua> ...
    [f=-000001] Loading API widget from mod:   Main Menu           <api_main_menu.lua> ...
    [f=-000001] Set "shadows" config-parameter to 0
    [f=-000001] Set "shadows" config-parameter to 0
    [f=-000001] Set UnitLodDist to 600
    [f=-000001] Set UnitLodDist to 600
    [f=-000001] Set UnitIconDist to 600
    [f=-000001] Set UnitIconDist to 600
    [f=-000001] Set maximum particles to: 5000
    [f=-000001] Set maximum particles to: 5000
    [f=-000001] Set maximum nano-particles to: 5000
    [f=-000001] Set maximum nano-particles to: 5000
    [f=-000001] Setting skin colour to black
    [f=-000001] Setting skin alpha to high, 3
    [f=-000001] Loading API widget from mod:   Lock Camera         <api_lock_camera.lua> ...
    [f=-000001] Loading API widget from mod:   Unit Statistics     <api_stats_damage.lua> ...
    [f=-000001] Loading API widget from mod:   Take Proxy          <api_take_proxy.lua> ...
    [f=-000001] Loading API widget from mod:   LuaUI Reset         <api_reset_luaui.lua> ...
    [f=-000001] Loading API widget from mod:   Ignore List         <api_ignore.lua> ...
    [f=-000001] Loading API widget from mod:   Chili Docking       <api_chili_docking.lua> ...
    [f=-000001] Loading API widget from mod:   Lups                <gfx_lups_wrapper.lua> ...
    [f=-000001] Loading API widget from mod:   Image Preloader     <api_buildpic_preload.lua> ...
    [f=-000001] Loading API widget from mod:   Unittexture Preloader  <api_unit_texture_preloader.lua> ...
    [f=-000001] Loading API widget from mod:   Mission Framework   <api_missions.lua> ...
    [f=-000001] Loading widget from mod:   Hotkeys             <bgu_hotkeys.lua> ...
    [f=-000001] Loading widget from mod:   Mex Upgrade Helper  <unit_mex_upgrade_helper.lua> ...
    [f=-000001] Loading widget from mod:   Cloaked Unit States  <unit_cloaked_states.lua> ...
    [f=-000001] Loading widget from mod:   Minimap             <bgu_minimap.lua> ...
    [f=-000001] Loading widget from mod:   Health Bars         <inf_healthbars.lua> ...
    [f=-000001] Loading widget from mod:   Build ETA           <inf_build_eta.lua> ...
    [f=-000001] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
    [f=-000001] Loading widget from mod:   Transfer Announce   <gui_transfered.lua> ...
    [f=-000001] Loading widget from mod:   Stop Self-D         <cmd_stop_selfd.lua> ...
    [f=-000001] Loading widget from mod:   Stockpiler          <unit_stockpile_dynamic.lua> ...
    [f=-000001] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=-000001] Loading widget from mod:   Smooth Cam          <camera_smoothcam.lua> ...
    [f=-000001] Loading widget from mod:   Smart Area Reclaim  <cmd_smart_reclaim.lua> ...
    [f=-000001] Loading widget from user:  Slow SVG Draw       <cmd_svgdraw.lua> ...
    [f=-000001] argh
    [f=-000001] ariel
    [f=-000001] cock
    [f=-000001] disabled
    [f=-000001] elephant
    [f=-000001] elmer
    [f=-000001] explosion
    [f=-000001] kitty
    [f=-000001] last-supper
    [f=-000001] rip
    [f=-000001] tank
    [f=-000001] Loading widget from mod:   Selection info      <bgu_sinfo.lua> ...
    [f=-000001] Loading widget from mod:   Selection Menu      <bgu_smenu.lua> ...
    [f=-000001] Loading widget from mod:   Resource Bars       <bgu_resbars.lua> ...
    [f=-000001] Loading widget from mod:   Reclaim Info        <gui_reclaim_info.lua> ...
    [f=-000001] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=-000001] Loading widget from mod:   Player List         <bgu_playerlist.lua> ...
    [f=-000001] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
    [f=-000001] Loading widget from mod:   Pause Screen        <bgu_pause_screen.lua> ...
    [f=-000001] Loading widget from mod:   Nano Helpers        <unit_nano_helpers.lua> ...
    [f=-000001] Loading widget from mod:   Music Player        <bgu_music_player.lua> ...
    [f=-000001] Loading widget from mod:   Minimap Events      <bgu_minimap_events.lua> ...
    [f=-000001] Loading widget from mod:   Mex Snap            <unit_mex_snap.lua> ...
    [f=-000001] Loading widget from mod:   Loop Select         <gui_loop_select.lua> ...
    [f=-000001] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=-000001] Loading widget from mod:   LOS colors          <inf_los_colors.lua> ...
    [f=-000001] Loading widget from mod:   Hold Position       <unit_hold_position.lua> ...
    [f=-000001] Loading widget from mod:   Highlight Units     <inf_highlight_units.lua> ...
    [f=-000001] Loading widget from mod:   Group Labels        <inf_group_label.lua> ...
    [f=-000001] Loading widget from mod:   Ghosted Under Construction  <gui_ghosted_under_construction.lua> ...
    [f=-000001] Loading widget from mod:   Game End Graphs     <bgu_endgraph.lua> ...
    [f=-000001] Loading widget from mod:   First Build Facing  <cmd_first_buildfacing.lua> ...
    [f=-000001] Loading widget from mod:   Defense Range       <inf_defense_range.lua> ...
    [f=-000001] Loading widget from mod:   Cursor tooltip      <bgu_cursor_tip.lua> ...
    [f=-000001] Loading widget from mod:   Comblast & Dgun Range  <unit_comblast_dgun_range.lua> ...
    [f=-000001] Loading widget from mod:   Com Counter         <bgu_com_counter.lua> ...
    [f=-000001] Loading widget from mod:   Chonsole            <api_chonsole_load.lua> ...
    [f=-000001] [Chonsole] Warning: liblobby is not installed. Lobby support disabled.
    [f=-000001] [Chonsole] Removed duplicate command: , Take, Redirects command /Take to its synced processor
    [f=-000001] [Chonsole] Removed duplicate command: , LuaRules, Redirects command /LuaRules to its synced processor
    [f=-000001] [Chonsole] Removed duplicate command: , LuaGaia, Redirects command /LuaGaia to its synced processor
    [f=-000001] [Chonsole] Removed duplicate command: , Give, Places one or multiple units of a single or multiple types on the map, instantly; by default to your own team
    [f=-000001] [Chonsole] Removed duplicate command: , Destroy, Destroys one or multiple units by unit-ID, instantly
    [f=-000001] [Chonsole] Removed duplicate command: , ATM, Redirects command /ATM to its synced processor
    [f=-000001] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
    [f=-000001] Loading widget from mod:   Camera Flip         <camera_flip.lua> ...
    [f=-000001] Loading widget from mod:   Blast Radius        <gui_blast_radius.lua> ...
    [f=-000001] Loading widget from mod:   Awards              <bgu_awards.lua> ...
    [f=-000001] Loading widget from mod:   Autoquit            <cmd_auto_quit.lua> ...
    [f=-000001] Loading widget from mod:   Auto Group          <cmd_auto_group.lua> ...
    [f=-000001] Loading widget from mod:   Ally Resource Stats  <bgu_ally_res.lua> ...
    [f=-000001] Loading widget from mod:   Ally Cursors        <inf_ally_cursors.lua> ...
    [f=-000001] Loading widget from mod:   Ready Button        <bgu_readybutton.lua> ...
    [f=-000001] Loading widget from mod:   Replay Speed Controls  <bgu_replay_speed_control.lua> ...
    [f=-000001] Loading widget from user:  Recorder (Save)     <dbg_recorder_save.lua> ...
    [f=-000001] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=-000001] Loading widget from mod:   Beta Release Menu   <bgu_beta_release.lua> ...
    [f=-000001] Loading widget from mod:   Attack and Move Notification  <unit_attack_move_notification.lua> ...
    [f=-000001] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=-000001] Loading widget from mod:   Commands FX         <inf_commands_fx.lua> ...
    [f=-000001] Loading widget from mod:   Waypoint Dragger    <cmd_waypoint_dragger.lua> ...
    [f=-000001] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
    [f=-000001] Loading widget from mod:   CommandInsert       <cmd_command_insert.lua> ...
    [f=-000001] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=-000001] Loading widget from mod:   Center n Select     <gui_center_n_select.lua> ...
    [f=-000001] Loading widget from mod:   Lups Manager        <gfx_lups_manager.lua> ...
    [f=-000001] Loading widget from mod:   Clock and FPS       <bgu_clock_fps.lua> ...
    [f=-000001] frames-per-second indicator is disabled!
    [f=-000001] small digital clock is disabled!
    [f=-000001] Loading widget from mod:   Chat Console        <bgu_console.lua> ...
    [f=-000001] Loading widget from mod:   Factory Bar         <bgu_facbar.lua> ...
    [f=-000001] Loading widget from mod:   Start Boxes         <bgu_startbox.lua> ...
    [f=-000001] Loading widget from mod:   Faction Change      <bgu_faction_change.lua> ...
    [f=-000001] Loading widget from mod:   Initial Queue       <bgu_initial_queue.lua> ...
    [f=-000001] Loading widget from mod:   Custom Formations   <cmd_custom_formations.lua> ...
    [f=-000001] Loading widget from mod:   Deferred rendering  <gfx_deferred_rendering.lua> ...
    [f=-000001] LuaUI v0.3
    [f=-000001] [LoadFinalize] finalizing PFS
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=1140320429
    [f=-000001] Reading Estimate PathCosts [8]
    [f=-000001] [Path] [PathEstimator::ReadFile] hash=1140320453
    [f=-000001] Reading Estimate PathCosts [32]
    [f=-000001] [LoadFinalize] finalized PFS (225ms, checksum 37cce242)
    [f=-000001] [WatchDog] deregistering controls for thread [load]
    [f=-000001] Statistics for RectangleOptimizer: 0%
    [f=-000001] Set water rendering mode to 4 (bumpmapped)
    [f=-000001] Set view resolution: 1388 x 893
    [f=-000001] Preloaded, 429, units, 711, features and , 2,  textures.
    [f=-000001] Loaded DecalsDrawer: Legacy
    [f=-000001] GameID: 4536e956dbab44ccbc8a952c40c2d64e
    [f=-000001] Connection attempt from [Fx]Bluestone
    [f=-000001]  -> Version: 101.0.1-141-gdd9dd11 develop
    [f=-000001]  -> Connection established (given id 0)
    [f=-000001] Player [Fx]Bluestone finished loading and is now ingame
    [f=0000165] cheat
    [f=0000165] Cheating is enabled!
    [f=0000350] give all
    [f=0000426] -> Marauder is being attacked!
    [f=0000673] Error: Spring 101.0.1-141-gdd9dd11 develop has crashed.
    [f=0000673] Error: DLL information:
    [f=0000673] Error: 0x00400000	spring
    [f=0000673] Error: 0x76f00000	ntdll
    [f=0000673] Error: 0x75760000	kernel32
    [f=0000673] Error: 0x76860000	KERNELBASE
    [f=0000673] Error: 0x768c0000	ADVAPI32
    [f=0000673] Error: 0x76970000	msvcrt
    [f=0000673] Error: 0x76ae0000	sechost
    [f=0000673] Error: 0x74f10000	RPCRT4
    [f=0000673] Error: 0x74850000	SspiCli
    [f=0000673] Error: 0x74840000	CRYPTBASE
    [f=0000673] Error: 0x6ccc0000	GLU32
    [f=0000673] Error: 0x6cbf0000	OPENGL32
    [f=0000673] Error: 0x74b70000	GDI32
    [f=0000673] Error: 0x75020000	USER32
    [f=0000673] Error: 0x74e70000	LPK
    [f=0000673] Error: 0x74dd0000	USP10
    [f=0000673] Error: 0x6c840000	DDRAW
    [f=0000673] Error: 0x721f0000	DCIMAN32
    [f=0000673] Error: 0x74c30000	SETUPAPI
    [f=0000673] Error: 0x74c00000	CFGMGR32
    [f=0000673] Error: 0x74ae0000	OLEAUT32
    [f=0000673] Error: 0x75870000	ole32
    [f=0000673] Error: 0x759d0000	DEVOBJ
    [f=0000673] Error: 0x73300000	dwmapi
    [f=0000673] Error: 0x76ab0000	IMAGEHLP
    [f=0000673] Error: 0x759f0000	SHELL32
    [f=0000673] Error: 0x76650000	SHLWAPI
    [f=0000673] Error: 0x71aa0000	WINMM
    [f=0000673] Error: 0x76820000	WS2_32
    [f=0000673] Error: 0x75190000	NSI
    [f=0000673] Error: 0x10000000	DevIL
    [f=0000673] Error: 0x71390000	MSVCP80
    [f=0000673] Error: 0x71ff0000	MSVCR80
    [f=0000673] Error: 0x6b800000	OpenAL32
    [f=0000673] Error: 0x70780000	vorbisfile
    [f=0000673] Error: 0x68140000	ogg
    [f=0000673] Error: 0x64cc0000	vorbis
    [f=0000673] Error: 0x62e80000	zlib1
    [f=0000673] Error: 0x70e40000	libfreetype-6
    [f=0000673] Error: 0x65180000	libfontconfig-1
    [f=0000673] Error: 0x68f40000	libexpat-1
    [f=0000673] Error: 0x62aa0000	glew32
    [f=0000673] Error: 0x012b0000	SDL2
    [f=0000673] Error: 0x75120000	IMM32
    [f=0000673] Error: 0x74a10000	MSCTF
    [f=0000673] Error: 0x73510000	VERSION
    [f=0000673] Error: 0x72320000	nvapi
    [f=0000673] Error: 0x76ed0000	profapi
    [f=0000673] Error: 0x71af0000	uxtheme
    [f=0000673] Error: 0x583f0000	nvoglv32
    [f=0000673] Error: 0x748b0000	WINTRUST
    [f=0000673] Error: 0x748e0000	CRYPT32
    [f=0000673] Error: 0x751a0000	MSASN1
    [f=0000673] Error: 0x71fb0000	ntmarta
    [f=0000673] Error: 0x766b0000	WLDAP32
    [f=0000673] Error: 0x74e80000	CLBCatQ
    [f=0000673] Error: 0x60ed0000	shfolder
    [f=0000673] Error: 0x72d10000	MMDevApi
    [f=0000673] Error: 0x72de0000	PROPSYS
    [f=0000673] Error: 0x6e0c0000	dsound
    [f=0000673] Error: 0x72180000	POWRPROF
    [f=0000673] Error: 0x72930000	AUDIOSES
    [f=0000673] Error: 0x71610000	dinput8
    [f=0000673] Error: 0x726c0000	HID
    [f=0000673] Error: 0x036a0000	XInput1_3
    [f=0000673] Error: 0x718b0000	mswsock
    [f=0000673] Error: 0x718a0000	wship6
    [f=0000673] Error: 0x71890000	wshtcpip
    [f=0000673] Error: 0x71000000	dbghelp
    [f=0000673] Error: Exception: Access violation (0xc0000005)
    [f=0000673] Error: Exception Address: 0x00a0d9de
    [f=0000673] Error: Stacktrace for Spring 101.0.1-141-gdd9dd11 develop:
    [f=0000673] Error: (0) C:\Spring-101.0.1-141\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x21e59e) [0x00A0D9DE]
    [f=0000673] Error: (1) C:\Spring-101.0.1-141\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x21f2e9) [0x00A0E729]
    [f=0000673] Error: (2) C:\Spring-101.0.1-141\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x219252) [0x00A08692]
    [f=0000673] Error: (3) C:\Spring-101.0.1-141\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x22e03d) [0x00A1D47D]
    [f=0000673] Error: (4) C:\Spring-101.0.1-141\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x22f4ea) [0x00A1E92A]
    [f=0000673] Error: (5) C:\Spring-101.0.1-141\spring.exe [0x0042861C]
    [f=0000673] Error: (6) C:\Spring-101.0.1-141\spring.exe [0x00503A52]
    [f=0000673] Error: (7) C:\Spring-101.0.1-141\spring.exe [0x0043271D]
    [f=0000673] Error: (8) C:\Spring-101.0.1-141\spring.exe [0x0077791E]
    [f=0000673] Error: (9) C:\Spring-101.0.1-141\spring.exe [0x0077ED99]
    [f=0000673] Error: (10) C:\Spring-101.0.1-141\spring.exe [0x00755A46]
    [f=0000673] Error: (11) C:\Spring-101.0.1-141\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x549154) [0x00D38594]
    [f=0000673] Error: (12) C:\Spring-101.0.1-141\spring.exe [0x00401402]
    [f=0000673] Error: (13) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x7577338A]
    [f=0000673] Error: (14) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x76F39A02]
    [f=0000673] Error: (15) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x76F399D5]
    [f=0000673] Error: [ErrorMessageBox][1] msg="Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\Nic\Documents\My Games\Spring\infolog.txt" IsMainThread()=1 fromMain=0
    [f=0000673] Error: [ErrorMessageBox][2]
    [f=0000673] [SpringApp::ShutDown][1]
    [f=0000673] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
    [f=0000673] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0000673] [SpringApp::ShutDown][2]
    [f=0000673] [KillLua][1]
    [f=0000673] [KillLua][2]
    [f=0000673] [KillLua][3]
    [f=0000673] Sorting roster by Allies
    [f=0000673] [KillLua][4]
    [f=0000673] [~CGame]1]
    [f=0000673] [KillLua][1]
    [f=0000673] [KillLua][2]
    [f=0000673] [KillLua][3]
    [f=0000673] [KillLua][4]
    [f=0000673] [KillMisc][1]
    [f=0000673] [KillMisc][2]
    [f=0000673] [KillRendering][1]
    [f=0000673] Statistics for RectangleOptimizer: 0%
    [f=0000673] [KillInterface][1]
    [f=0000673] [KillInterface][2]
    [f=0000673] [KillSimulation][1]
    [f=0000673] [KillSimulation][2]
    [f=0000673] [CCollisionHandler] dis-/continuous tests: 0/242732
    [f=0000673] [KillSimulation][3]
    [f=0000673] [~CPathCache(36x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000673] [~CPathCache(36x40)] cacheHits=416 hitPercentage=56% numHashColls=0 maxCacheSize=190
    [f=0000673] [~CPathCache(144x160)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000673] [~CPathCache(144x160)] cacheHits=147 hitPercentage=3% numHashColls=0 maxCacheSize=201
    [f=0000673] Statistics for RectangleOptimizer: 0%
    [f=0000673] Statistics for RectangleOptimizer: 0%
    [f=0000673] LosHandler stats: total instances=3784; shared=0%; from cache=5%
    [f=0000673] [KillSimulation][4]
    [f=0000673] [~CGame][2]
    [f=0000673] [~CGame][3]
    [f=0000673] [SpringApp::ShutDown][3]
    [f=0000673] Statistics for local connection:
    Received: 10948 bytes
    Sent: 15957 bytes
    
    [f=0000673] Writing demo: C:\Users\Nic\Documents\My Games\Spring\demos\20160316_103238_Tropical-v2_101.0.1-141-gdd9dd11 develop.sdfz
    [f=0000673] [SpringApp::ShutDown][4]
    [f=0000673] [WatchDog] deregistering controls for thread [audio]
    [f=0000673] [SpringApp::ShutDown][5]
    [f=0000673] [SpringApp::ShutDown][6]
    [f=0000673] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW replays.springrts.com 8222
    [LuaSocket] TCP_LISTEN  ALLOW replays.springrts.com 8222
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [SpringApp::ShutDown][8]
    [WatchDog] deregistering controls for thread [main]
    [WatchDog::Uninstall][1] hangDetectorThread=030f5580
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][9]
    Error: [ErrorMessageBox][3]
    Error: [ErrorMessageBox][4]
    Fatal: Spring: Unhandled exception
    Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Users\Nic\Documents\My Games\Spring\infolog.txt
    txt file icon infolog.txt (136,411 bytes) 2016-03-16 11:39 +
  • ? file icon 20160316_103238_Tropical-v2_101.0.1-141-gdd9dd11 develop.sdfz (10,042 bytes) 2016-03-16 11:40

-Relationships
+Relationships

-Notes

~0016084

hokomoko (developer)

Fix 526f5e75cf6691fa9a5af427e2249402ffb1ca0e committed to develop branch: Fix 0005176, repo: spring changeset id: 6829
+Notes

+Related Changesets

-Issue History
Date Modified Username Field Change
2016-03-16 11:39 silentwings New Issue
2016-03-16 11:39 silentwings File Added: infolog.txt
2016-03-16 11:40 silentwings File Added: 20160316_103238_Tropical-v2_101.0.1-141-gdd9dd11 develop.sdfz
2016-03-16 12:59 hokomoko Assigned To => hokomoko
2016-03-16 12:59 hokomoko Status new => assigned
2016-03-16 13:57 hokomoko Changeset attached => spring develop 526f5e75
2016-03-16 13:57 hokomoko Note Added: 0016084
2016-03-16 13:57 hokomoko Status assigned => resolved
2016-03-16 13:57 hokomoko Resolution open => fixed
+Issue History