View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005159 | Spring engine | General | public | 2016-03-10 09:59 | 2016-03-10 11:15 |
| Reporter | Beherith | Assigned To | Kloot | ||
| Priority | low | Severity | tweak | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 101.0+git | ||||
| Summary | 0005159: Custom Unit shader vertex animations are not applied to shadow pass. | ||||
| Description | Trees wave, their shadows dont. I fully understand if this is either too much performance overhead, or too much work to implement, just reporting so that its a known issue. Some other CUS vertex animations may be more affected by this, for trees the effect is minimal anyway, and the generally low shadow map resolutions people run at might even make the shadow shimmer worse than just static shadows. | ||||
| Steps To Reproduce | Load up bar:test on a map with nice trees, e.g. FolsomDamDeluxe, watch the trees sway, watch the shadows stay still. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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https://springrts.com/wiki/Lua_UnitRendering#MaterialTypes "opaque" isn't the only type of material you can use... |