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IDProjectCategoryView StatusLast Update
0005073Spring engineGeneralpublic2016-02-09 12:36
ReporterGoogle_Frog Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionsuspended 
Product Version100.0+git 
Summary0005073: Line of sight changes missing from changelog
DescriptionUnits in dev are much better at seeing onto cliffs in dev than they are in 100.0. The changes to LOS behaviour look good but losEmitHeight seems to now be interpreted differently. Or perhaps the system now raytraces to a point above the ground? My old model of LOS does not work with what I observe in the new system.

I would like details of the changes in the changelog so I can apply losEmitHeight intelligently.
Steps To ReproduceTo reproduce:
 * Get latest ZK
 * Use the map ScorpioBattleground
 * Spawn a dante at (2000, 4700)

In 100.0 the hill at (2100, 4300) is not in LOS. In the dev engine it is in LOS.
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2016-02-09 12:36

developer   ~0015707

Old news, log will be updated in good time.

Issue History

Date Modified Username Field Change
2016-02-09 05:49 Google_Frog New Issue
2016-02-09 12:36 Kloot Note Added: 0015707
2016-02-09 12:36 Kloot Status new => closed
2016-02-09 12:36 Kloot Resolution open => suspended