View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005073 | Spring engine | General | public | 2016-02-09 05:49 | 2016-02-09 12:36 |
| Reporter | Google_Frog | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | suspended | ||
| Product Version | 100.0+git | ||||
| Summary | 0005073: Line of sight changes missing from changelog | ||||
| Description | Units in dev are much better at seeing onto cliffs in dev than they are in 100.0. The changes to LOS behaviour look good but losEmitHeight seems to now be interpreted differently. Or perhaps the system now raytraces to a point above the ground? My old model of LOS does not work with what I observe in the new system. I would like details of the changes in the changelog so I can apply losEmitHeight intelligently. | ||||
| Steps To Reproduce | To reproduce: * Get latest ZK * Use the map ScorpioBattleground * Spawn a dante at (2000, 4700) In 100.0 the hill at (2100, 4300) is not in LOS. In the dev engine it is in LOS. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-02-09 05:49 | Google_Frog | New Issue | |
| 2016-02-09 12:36 | Kloot | Note Added: 0015707 | |
| 2016-02-09 12:36 | Kloot | Status | new => closed |
| 2016-02-09 12:36 | Kloot | Resolution | open => suspended |