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| Reporter | Beherith | Assigned To | Kloot | |
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| Priority | normal | Severity | tweak | Reproducibility | always |
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| Status | closed | Resolution | no change required | |
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| Product Version | 100.0+git | |
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| Summary | 0005063: ModelFragProg.glsl writes to deferred buffers even if the fragment is fully transparent. |
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| Description | The deferred buffers are written to even if a fragment is transparent.
Maybe just an early [ if (extraColor.a < 0.5) discard; ] is sufficient, but I see that there have been some alpha pass changes in the shader code, and am unsure if i'm not breaking some intended functionality with this.
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| Steps To Reproduce | Requires deferred buffer visualiaztion, and a unit with alpha transparency. For this, I used some trees and BAR's deferred lighting shader. See the attached screenshot for details. |
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| Tags | No tags attached. |
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| Attached Files | screen00141.jpg (Attachment missing)
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| Checked infolog.txt for Errors | |
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