| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0005061 | Spring engine | General | public | 2016-02-07 14:13 | 2016-02-07 15:35 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | hokomoko | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | duplicate | ||||||
| Product Version | 100.0+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0005061: Dante rocket salvo behaviour misses | ||||||||
| Description | The behavior of my Dante rocket salvo weapon has significantly changed. The rockets are shot wide and mostly above their target. | ||||||||
| Steps To Reproduce | To reproduce: * Get latest Zero-K. * Spawn a dante on a flat piece of terrain. * ManualFire a position at its maximun range (hotkey D). Correct behavior: A stream of missiles which mostly hit their target. Incorrect behavior: A spray of missiles covering an arc of about 90 degrees which mostly overshoot the target. They are fired upwards ranging from almost parallel to the ground to about 60 degrees. | ||||||||
| Additional Information | WeaponDef (in unitdef): https://github.com/ZeroK-RTS/Zero-K/blob/master/units/dante.lua#L244 Script: https://github.com/ZeroK-RTS/Zero-K/blob/master/scripts/dante.lua | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-02-07 14:13 | Google_Frog | New Issue | |
| 2016-02-07 15:35 | hokomoko | Relationship added | has duplicate 0005062 |
| 2016-02-07 15:35 | hokomoko | Status | new => closed |
| 2016-02-07 15:35 | hokomoko | Assigned To | => hokomoko |
| 2016-02-07 15:35 | hokomoko | Resolution | open => duplicate |


