2025-07-28 01:51 CEST

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IDProjectCategoryView StatusLast Update
0005061Spring engineGeneralpublic2016-02-07 15:35
ReporterGoogle_Frog 
Assigned Tohokomoko 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
Product Version100.0+git 
Target VersionFixed in Version 
Summary0005061: Dante rocket salvo behaviour misses
DescriptionThe behavior of my Dante rocket salvo weapon has significantly changed. The rockets are shot wide and mostly above their target.
Steps To ReproduceTo reproduce:
 * Get latest Zero-K.
 * Spawn a dante on a flat piece of terrain.
 * ManualFire a position at its maximun range (hotkey D).

Correct behavior:
A stream of missiles which mostly hit their target.

Incorrect behavior:
A spray of missiles covering an arc of about 90 degrees which mostly overshoot the target. They are fired upwards ranging from almost parallel to the ground to about 60 degrees.
Additional InformationWeaponDef (in unitdef): https://github.com/ZeroK-RTS/Zero-K/blob/master/units/dante.lua#L244

Script: https://github.com/ZeroK-RTS/Zero-K/blob/master/scripts/dante.lua
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
has duplicate 0005062resolvedhokomoko EmitSfx weapon direction control problems 
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+Notes

-Issue History
Date Modified Username Field Change
2016-02-07 14:13 Google_Frog New Issue
2016-02-07 15:35 hokomoko Relationship added has duplicate 0005062
2016-02-07 15:35 hokomoko Status new => closed
2016-02-07 15:35 hokomoko Assigned To => hokomoko
2016-02-07 15:35 hokomoko Resolution open => duplicate
+Issue History