View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005012 | Spring engine | Lua | public | 2015-12-16 21:40 | 2015-12-16 22:57 |
| Reporter | The_Yak | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 100.0+git | ||||
| Summary | 0005012: minerals.lua shader trees are misaligned | ||||
| Description | The crystal trees on Zed are misaligned to the ground in latest engine, but still work fine in 100. Screenshot: http://i.imgur.com/JzX5zUy.jpg\ The script in question that spawns and shades the trees: https://github.com/The-Yak/crystaltree/blob/master/LuaRules/Gadgets/minerals.lua | ||||
| Steps To Reproduce | Load map Zed 1.7 on latest engine https://springfiles.com/spring/spring-maps/zed | ||||
| Additional Information | Relevant code(?): local spSetFeatureDirection = Spring.SetFeatureDirection local spSetFeatureAlwaysVisible = Spring.SetFeatureAlwaysVisible local spTransferFeature = Spring.TransferFeature local rand = math.random function gadget:FeatureCreated(fid) if (fid and spGetFeatureDefID(fid) == minerals_FDefID) then spSetFeatureAlwaysVisible(fid, true) spSetFeatureDirection(fid, 2*rand() - 1, 0, 2*rand() - 1) end end | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||