View Issue Details

IDProjectCategoryView StatusLast Update
0000499Spring engineGeneralpublic2007-04-04 23:28
ReporterFLOZi Assigned Totvo  
PrioritynormalSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Summary0000499: [patch]colormap for ballistic ('cannon' type) weapons
DescriptionExactly what it says. Enables the use of colormaps for ballistic weapons. Defaults to using the rgbcolor and intensity tags if no colormap is loaded.
TagsNo tags attached.
Attached Files
ColormapForCannon.diff (Attachment missing)
Checked infolog.txt for Errors

Activities

FLOZi

2007-03-25 06:45

reporter   ~0000813

Something I forgot to note:

time to live is set to the maximum prediction for time of flight, this prevents 'burnblow' type behaviour. Burnblow weapons use a ttl which is approximately equal to the time it takes for the weapon to reach its maximum range. Therefore burnblow weapons will change colours more quickly.

KDR_11k

2007-03-25 12:56

reporter   ~0000815

What, burnblow works?

FLOZi

2007-03-25 16:02

reporter   ~0000827

Yes, burnblow works...

Argh

2007-03-27 05:54

reporter   ~0000834

Yay!

tvo

2007-04-04 23:28

reporter   ~0000867

Committed, r3546

Issue History

Date Modified Username Field Change
2007-03-25 06:42 FLOZi New Issue
2007-03-25 06:42 FLOZi File Added: ColormapForCannon.diff
2007-03-25 06:45 FLOZi Note Added: 0000813
2007-03-25 12:56 KDR_11k Note Added: 0000815
2007-03-25 16:02 FLOZi Note Added: 0000827
2007-03-27 05:54 Argh Note Added: 0000834
2007-04-04 23:27 tvo Status new => assigned
2007-04-04 23:27 tvo Assigned To => tvo
2007-04-04 23:28 tvo Status assigned => resolved
2007-04-04 23:28 tvo Resolution open => fixed
2007-04-04 23:28 tvo Note Added: 0000867