View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000499 | Spring engine | General | public | 2007-03-25 06:42 | 2007-04-04 23:28 |
| Reporter | FLOZi | Assigned To | tvo | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000499: [patch]colormap for ballistic ('cannon' type) weapons | ||||
| Description | Exactly what it says. Enables the use of colormaps for ballistic weapons. Defaults to using the rgbcolor and intensity tags if no colormap is loaded. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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Something I forgot to note: time to live is set to the maximum prediction for time of flight, this prevents 'burnblow' type behaviour. Burnblow weapons use a ttl which is approximately equal to the time it takes for the weapon to reach its maximum range. Therefore burnblow weapons will change colours more quickly. |
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What, burnblow works? |
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Yes, burnblow works... |
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Yay! |
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Committed, r3546 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-03-25 06:42 | FLOZi | New Issue | |
| 2007-03-25 06:42 | FLOZi | File Added: ColormapForCannon.diff | |
| 2007-03-25 06:45 | FLOZi | Note Added: 0000813 | |
| 2007-03-25 12:56 | KDR_11k | Note Added: 0000815 | |
| 2007-03-25 16:02 | FLOZi | Note Added: 0000827 | |
| 2007-03-27 05:54 | Argh | Note Added: 0000834 | |
| 2007-04-04 23:27 | tvo | Status | new => assigned |
| 2007-04-04 23:27 | tvo | Assigned To | => tvo |
| 2007-04-04 23:28 | tvo | Status | assigned => resolved |
| 2007-04-04 23:28 | tvo | Resolution | open => fixed |
| 2007-04-04 23:28 | tvo | Note Added: 0000867 |