| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004989 | AI | AI | public | 2015-11-06 13:13 | 2015-11-08 13:55 | ||||
| Reporter | lamer | ||||||||
| Assigned To | abma | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Summary | 0004989: [KAIK] Wrong dgun-test direction | ||||||||
| Description | Test for clear shot with dgun is done in opposite direction, thus it doesn't work as intended. | ||||||||
| Steps To Reproduce | Use cheats, place friendly units around commander and spawn some enemies in dgun range. Watch com dguns own buildings/units. | ||||||||
| Additional Information | https://github.com/spring/KAIK/blob/3e99fa1360d8e0e9a1c8a125a5c655daa77aa5ee/DGunController.cpp#L104 - const float3 targetDif = (commanderPos - curTargetPos); + const float3 targetDif = (curTargetPos - commanderPos); | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files |  | ||||||||
|  Notes | |
| abma (administrator) 2015-11-06 23:36 | can you send a pull request with this change and 0004990 at github please? | 
| lamer (reporter) 2015-11-07 09:17 | ok | 
| abma (administrator) 2015-11-08 13:54 Last edited: 2015-11-08 13:55 | https://github.com/spring/KAIK/commit/07a27a6736400c2e062460a24a6f4331bd4fe86d | 
|  Issue History | |||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2015-11-06 13:13 | lamer | New Issue | |
| 2015-11-06 23:36 | abma | Note Added: 0015318 | |
| 2015-11-07 09:17 | lamer | Note Added: 0015319 | |
| 2015-11-08 13:54 | abma | Note Added: 0015321 | |
| 2015-11-08 13:54 | abma | Status | new => resolved | 
| 2015-11-08 13:54 | abma | Resolution | open => fixed | 
| 2015-11-08 13:54 | abma | Assigned To | => abma | 
| 2015-11-08 13:55 | abma | Note Edited: 0015321 | View Revisions | 

 
	