View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004989 | AI | AI | public | 2015-11-06 13:13 | 2015-11-08 13:55 |
| Reporter | lamer | Assigned To | abma | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0004989: [KAIK] Wrong dgun-test direction | ||||
| Description | Test for clear shot with dgun is done in opposite direction, thus it doesn't work as intended. | ||||
| Steps To Reproduce | Use cheats, place friendly units around commander and spawn some enemies in dgun range. Watch com dguns own buildings/units. | ||||
| Additional Information | https://github.com/spring/KAIK/blob/3e99fa1360d8e0e9a1c8a125a5c655daa77aa5ee/DGunController.cpp#L104 - const float3 targetDif = (commanderPos - curTargetPos); + const float3 targetDif = (curTargetPos - commanderPos); | ||||
| Tags | No tags attached. | ||||
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can you send a pull request with this change and 0004990 at github please? |
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ok |
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https://github.com/spring/KAIK/commit/07a27a6736400c2e062460a24a6f4331bd4fe86d |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2015-11-06 13:13 | lamer | New Issue | |
| 2015-11-06 23:36 | abma | Note Added: 0015318 | |
| 2015-11-07 09:17 | lamer | Note Added: 0015319 | |
| 2015-11-08 13:54 | abma | Note Added: 0015321 | |
| 2015-11-08 13:54 | abma | Status | new => resolved |
| 2015-11-08 13:54 | abma | Resolution | open => fixed |
| 2015-11-08 13:54 | abma | Assigned To | => abma |
| 2015-11-08 13:55 | abma | Note Edited: 0015321 |