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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004933 | Spring engine | General | public | 2015-08-14 05:21 | 2016-02-02 16:37 | ||||
| Reporter | raaar | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | major | Reproducibility | always | ||||
| Status | closed | Resolution | won't fix | ||||||
| Product Version | 100.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004933: flamethrower type weapons's projectile width is ignored | ||||||||
| Description | it only collides if the projectile center goes through the target collision volume. collisionSize weapon def is ignored. attached picture of gear pyro on metal factions (weapon has collisionsize=30) shooting at ground near a unit, the flame stream should hit it but doesn't. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2016-02-02 16:37 |
too expensive to fix (which requires tracing cylinders instead of rays) |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2015-08-14 05:21 | raaar | New Issue | |
| 2015-08-14 05:21 | raaar | File Added: bug_flamethrower_collision_width_ignored.jpg | |
| 2016-02-02 16:37 | Kloot | Note Added: 0015604 | |
| 2016-02-02 16:37 | Kloot | Status | new => closed |
| 2016-02-02 16:37 | Kloot | Resolution | open => won't fix |


