2019-12-14 22:42 CET

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IDProjectCategoryView StatusLast Update
0004907Spring engineBuildbotpublic2015-07-20 15:11
Reporterjamerlan 
Assigned Toabma 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version100.0 
Target Version101.0Fixed in Version 
Summary0004907: (force?) disable SIGNAL_NANS on buildbot builds
Descriptionwas trying to play vs AI on duck

infolog.txt is attached
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (45,188 bytes) 2015-07-17 12:55 -
    [ParseCmdLine] command-line args: "/home/revenant/.spring/engine/100.0/spring "/home/revenant/.springlobby/script.txt""
    Using configuration source: "/home/revenant/.config/spring/springsettings.cfg"
    ============== <User Config> ==============
    AdvSky = 1
    FPSScrollSpeed = 34
    FSAALevel = 4
    Fullscreen = 0
    GrassDetail = 9
    GroundDecals = 2
    GroundDetail = 198
    HighResLos = 1
    InputTextGeo = 0.26 0.73 0.02 0.028
    LastSelectedSetting = HighResLos
    MaxDynamicMapLights = 4
    MaxDynamicModelLights = 4
    MaxNanoParticles = 20000
    MaxParticles = 20000
    OverheadScrollSpeed = 39
    RotOverheadScrollSpeed = 39
    ScreenshotCounter = 18
    ScrollWheelSpeed = 30
    ShadowMapSize = 8192
    Shadows = 1
    ShowFPS = 1
    ShowPlayerInfo = 0
    SmoothLines = 1
    SmoothPoints = 1
    TreeRadius = 3000
    UnitLodDist = 600
    VSync = 1
    snd_volmaster = 28
    snd_volmusic = 28
    ============== </User Config> ==============
    Available log sections: GameServer, AutohostInterface, Net, VFS, KeyBindings, Path, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CregSerializer, ArchiveScanner, CrashHandler, Shader, Font, Model, LuaSocket, GroundMoveType, UnitScript
    Enabled log sections: Sound(Notice)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 100.0
    Build Environment: boost-105400, GNU libstdc++ version 20120920
    Compiler Version:  gcc-4.7.2
    Operating System:  Linux 4.0.7-300.fc22.x86_64 #1 SMP Mon Jun 29 22:15:06 UTC 2015 x86_64
    Word Size:         64-bit (native mode)
             CPU Clock: std::chrono::high_resolution_clock
    Physical CPU Cores: 4
     Logical CPU Cores: 8
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes on Display 1 x:0 y:0 2560x1440:
    	640x480, 800x600, 1024x768, 1152x864, 1280x800, 1280x1024, 1600x1200, 1680x1050, 1920x1080, 1920x1200, 2560x1440
    SDL version:  linked 2.0.3; compiled 2.0.1
    GL version:   4.5.0 NVIDIA 346.72
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GTX 670/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.9.0
    Video RAM:    total 2048MB, available 1176MB
    SwapInterval: 1
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    Using Adaptive VSync
    [InitOpenGL] video mode set to 2560x1440:24bit @59Hz (windowed)
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    Registering thread controls for thread [main]
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
    [ThreadPool::SetThreadCount][2] #threads=3
    Using read-write data directory: /home/revenant/.config/spring/
    Using read-only data directory: /home/revenant/.spring/
    Using read-only data directory: /home/revenant/.spring/engine/100.0/
    Scanning: /home/revenant/.spring/engine/100.0/base
    Scanning: /home/revenant/.spring/maps
    Scanning: /home/revenant/.spring/games
    Scanning: /home/revenant/.spring/packages
    Error: Found a "/home/revenant/.spring/maps/emain_macha.sd7" already in "/home/revenant/.spring/maps/Emain_Macha.sd7", ignoring.
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               Built-in Audio Analog Stereo
    [f=0000000] [Sound]               GK104 HDMI Audio Controller Digital Surround 5.1 (HDMI)
    [f=0000000] [Sound]               CM8888 [Oxygen Express] (HDA Controller) Digital Stereo (IEC958)
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Registering thread controls for thread [audio]
    [f=0000000] Joysticks found: 0
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
    [f=0000000] [Threading] Main thread CPU affinity mask set: 252
    [f=0000000] [StartScript] Loading StartScript from: /home/revenant/.springlobby/script.txt
    [f=0000000] Hosting on: :8452
    [f=0000000] Connecting to local server
    [f=0000000] [AddGameSetupArchivesToVFS] using map: duck
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 9 ms
    [f=0000000] [InitOpenGL] video mode set to 2560x1376:24bit @59Hz (windowed)
    [f=0000000] [AddGameSetupArchivesToVFS] using map: duck
    [f=0000000] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation V8.18 (archive: 69fa97f4fd3b809ab0aaa43996458bca.sdp)
    [f=0000000] Recording demo to: /home/revenant/.config/spring/demos/20150717_135331_duck_100.sdf
    [f=0000000] PreGame::GameDataReceived: 15 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 1, allyteam 0)
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Registering thread controls for thread [load]
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (6 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.063000
    [f=0000000] Game::LoadDefs (GameData): 80 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 28 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 0 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 2 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 0 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 15 ms
    [f=0000000] Game::LoadInterface (Console): 0 ms
    [f=0000000] InfoTexture: shaders
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=0000000] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=0000000] Loaded synced gadget:  Stats               <api_damage_stats.lua>
    [f=0000000] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=0000000] Loaded synced gadget:  Awards              <gui_awards.lua>
    [f=0000000] Loaded synced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=0000000] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=0000000] Loaded synced gadget:  Commander Blast     <unit_commander_blast.lua>
    [f=0000000] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=0000000] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=0000000] Loaded synced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=0000000] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
    [f=0000000] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=0000000] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
    [f=0000000] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=0000000] Loaded synced gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded synced gadget:  Limit Dgun Use (Charge)  <unit_dgun_charge.lua>
    [f=0000000] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=0000000] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=0000000] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=0000000] Loaded synced gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=0000000] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=0000000] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
    [f=0000000] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
    [f=0000000] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=0000000] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
    [f=0000000] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=0000000] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=0000000] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=0000000] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=0000000] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=0000000] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded synced gadget:  mo_preventcombomb   <mo_preventcombomb.lua>
    [f=0000000] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
    [f=0000000] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=0000000] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=0000000] Loaded synced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded synced gadget:  Team Com Ends       <game_team_com_ends.lua>
    [f=0000000] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=0000000] Loaded synced gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
    [f=0000000] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded synced gadget:  Version Warning     <version_warning.lua>
    [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=0000000] Switching to Overview style camera
    [f=0000000] Switching to Spring style camera
    [f=0000000] Switching to Free style camera
    [f=0000000] Switching to Rotatable overhead camera
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Switching to FPS style camera
    [f=0000000] Switching to Spring style camera
    [f=0000000] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=0000000] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
    [f=0000000] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=0000000] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=0000000] Loaded unsynced gadget:  Awards              <gui_awards.lua>
    [f=0000000] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=0000000] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
    [f=0000000] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=0000000] Loaded unsynced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=0000000] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
    [f=0000000] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
    [f=0000000] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded unsynced gadget:  Limit Dgun Use (Charge)  <unit_dgun_charge.lua>
    [f=0000000] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
    [f=0000000] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=0000000] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
    [f=0000000] Loaded unsynced gadget:  Opacity control     <api_opacity.lua>
    [f=0000000] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=0000000] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=0000000] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=0000000] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=0000000] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=0000000] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=0000000] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=0000000] Loaded unsynced gadget:  mo_ffa              <mo_ffa.lua>
    [f=0000000] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=0000000] Loaded unsynced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=0000000] Loaded unsynced gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loaded unsynced gadget:  Version Warning     <version_warning.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] LuaUI: Allowing User Widgets
    [f=0000000] Failed to load: lopatin.lua  (no GetInfo() call)
    [f=0000000] Failed to load: unit_auto_target.lua  (no GetInfo() call)
    [f=0000000] Failed to load: camera_lockcamera.lua  (duplicate name)
    [f=0000000] Failed to load: gfx_projectile_lights.lua  (duplicate name)
    [f=0000000] Failed to load: gui_adv_unit_marker.lua  (duplicate name)
    [f=0000000] Failed to load: gui_ally_res.lua  (duplicate name)
    [f=0000000] Failed to load: gui_blast_radius.lua  (duplicate name)
    [f=0000000] Failed to load: gui_comblast_dgun_range.lua  (duplicate name)
    [f=0000000] Failed to load: gui_comcounter.lua  (duplicate name)
    [f=0000000] Failed to load: gui_comm_nametags.lua  (duplicate name)
    [f=0000000] Failed to load: gui_enemy_spotter.lua  (duplicate name)
    [f=0000000] Failed to load: gui_energy_conversion.lua  (duplicate name)
    [f=0000000] Failed to load: gui_game_type_info.lua  ([string "LuaUI/fonts.lua"]:110: attempt to call field 'MakeFont' (a nil value))
    [f=0000000] Failed to load: gui_healthbars.lua  (duplicate name)
    [f=0000000] Failed to load: gui_keybind_info.lua  (duplicate name)
    [f=0000000] Failed to load: gui_red_buildordermenu.lua  (duplicate name)
    [f=0000000] Failed to load: gui_red_console.lua  (duplicate name)
    [f=0000000] Failed to load: gui_red_minimap.lua  (duplicate name)
    [f=0000000] Failed to load: gui_red_resourcebars.lua  (duplicate name)
    [f=0000000] Failed to load: gui_red_tooltip.lua  (duplicate name)
    [f=0000000] Failed to load: gui_replaybuttons.lua  (duplicate name)
    [f=0000000] Failed to load: gui_selbuttons.lua  (duplicate name)
    [f=0000000] Failed to load: red_ui_framework.lua  (duplicate name)
    [f=0000000] Failed to load: red_ui_framework_drawing.lua  (duplicate name)
    [f=0000000] Failed to load: snd_volume_osd.lua  (duplicate name)
    [f=0000000] Failed to load: unit_auto_group.lua  (duplicate name)
    [f=0000000] Failed to load: unit_dontmove.lua  (duplicate name)
    [f=0000000] Failed to load: unit_factory_guard.lua  (duplicate name)
    [f=0000000] Failed to load: unit_immobile_builder.lua  (duplicate name)
    [f=0000000] Failed to load: unit_initial_queue.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Spy move/reclaim defaults  <unit_default_spy_move_cloaked.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from user:  Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
    [f=0000000] Loading widget from user:  GUI Shader          <api_gfx_guishader.lua> ...
    [f=0000000] Loading widget from user:  Shadow Quality Manager  <gfx_shadow_quality_manager.lua> ...
    [f=0000000] Set "shadows" config-parameter to 1
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from user:  Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from user:  Snow                <gfx_snow.lua> ...
    [f=0000000] Loading widget from user:  Health Bars         <gui_healthbars.lua> ...
    [f=0000000] Loading widget from user:  Commander Name Tags  <gui_com_nametags.lua> ...
    [f=0000000] Loading widget from user:  Map Info            <gui_mapinfo.lua> ...
    [f=0000000] Loading widget from user:  Ally Resource Bars  <gui_ally_res.lua> ...
    [f=0000000] Loading widget from user:  LockCamera          <camera_lockcamera.lua> ...
    [f=0000000] Loading widget from mod:   Open Host List      <gui_open_hosts.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/gui_open_hosts.lua"]:112: attempt to index upvalue 'socket' (a nil value)
    [f=0000000] Removed widget: Open Host List
    [f=0000000] Loading widget from user:  AdvPlayersList mod  <gui_advplayerslist-mod.lua> ...
    [f=0000000] Loading widget from user:  Show Build V4       <unit_showbuild.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from user:  Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from user:  Anti-Comnap v1.1    <unit_anti_comnap.lua> ...
    [f=0000000] Loading widget from user:  Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Ally Cursors        <gui_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Alternate Chat Keys  <cmd_old_style_chat_keys.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <unit_autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <cmd_autoquit.lua> ...
    [f=0000000] Loading widget from user:  Blast Radius        <gui_blastRadius.lua> ...
    [f=0000000] Loading widget from user:  DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <cmd_holdfire_fix.lua> ...
    [f=0000000] Loading widget from user:  Keybind/Mouse Info  <gui_keybind_info.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from user:  Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from user:  Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from user:  Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from user:  Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
    [f=0000000] Loading widget from user:  Volume OSD          <snd_volume_osd.lua> ...
    [f=0000000] Loading widget from mod:   SmartAreaReclaim    <unit_smart_area_reclaim.lua> ...
    [f=0000000] Loading widget from user:  SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from user:  BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from user:  Cloacked ARM Popups  <unit_cloacked_popups.lua> ...
    [f=0000000] Loading widget from user:  Comblast Range v7   <gui_comblast_range.lua> ...
    [f=0000000] Loading widget from user:  Show Orders         <gui_show_orders.lua> ...
    [f=0000000] Loading widget from user:  Trollmando v3       <unit_trollmando.lua> ...
    [f=0000000] Loading widget from user:  XrayShader          <gui_xray_shader.lua> ...
    [f=0000000] Loading widget from user:  ImmobileBuilder     <unit_immobile_buider.lua> ...
    [f=0000000] Loading widget from user:  Adv. Unit Marker    <gui_adv_unit_marker.lua> ...
    [f=0000000] Loading widget from user:  FactoryGuard        <unit_factory_guard.lua> ...
    [f=0000000] Loading widget from user:  Wind Speed          <gui_windDisplay.lua> ...
    [f=0000000] Loading widget from user:  Rejoin Progress Bar  <gui_rejoin_progress.lua> ...
    [f=0000000] Loading widget from user:  Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from user:  Spy emp and decloack range v4  <spy_range.lua> ...
    [f=0000000] Loading widget from user:  Smart Mines v1      <unit_smart_mines.lua> ...
    [f=0000000] Loading widget from user:  Crawling bombs (hold fire and self-d radius) v4  <unit_crawling_bomb_range.lua> ...
    [f=0000000] Loading widget from user:  Passive builders v3  <unit_passive_builders.lua> ...
    [f=0000000] Loading widget from mod:   Display DPS         <gui_display_dps.lua> ...
    [f=0000000] Loading widget from mod:   Factory hold position  <cmd_fac_holdposition.lua> ...
    [f=0000000] Loading widget from user:  AutoFrog            <autofrog.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from user:  IdleBuildersNEW     <gui_idle_builders_new.lua> ...
    [f=0000000] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
    [f=0000000] Loading widget from user:  Com Counter         <gui_comCounter.lua> ...
    [f=0000000] Loading widget from mod:   Stop means Stop     <cmd_stop_selfd.lua> ...
    [f=0000000] Loading widget from mod:   Statistics Collection  <stats_damage.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from user:  Mute Game Spec v2   <mute_game_spec.lua> ...
    [f=0000000] Loading widget from user:  Comblast & Dgun Range  <gui_comblast_dgun_range.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   Ally Selected Units  <gui_allyselectedunits.lua> ...
    [f=0000000] Loading widget from user:  Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from user:  Transporter 2       <unit_transporter_2.lua> ...
    [f=0000000] Loading widget from mod:   DGun Stall Assist   <unit_dgun_stall_assist.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from user:  Auto Reclaim/Heal/Assist  <auto_reclaim_heal_assist.lua> ...
    [f=0000000] Loading widget from mod:   Unit Mover          <cmd_unit_mover.lua> ...
    [f=0000000] Loading widget from user:  Reclaim stopper     <unit_reclaim_stopper.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from user:  Anti-Trollmando v1  <unit_anti_trollmando.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from user:  Auto Group Com      <unit_auto_group_com.lua> ...
    [f=0000000] Loading widget from user:  Local Mexes         <localmexes.lua> ...
    [f=0000000] Loading widget from user:  Radar Colours       <gui_radar_colors.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   BA Hotkeys          <cmd_ba_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from user:  Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from user:  Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from user:  Commander visual warning  <gui_commanderwarning_gui.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   CommandInsert       <cmd_commandinsert.lua> ...
    [f=0000000] Loading widget from user:  EnemySpotter        <gui_enemy_spotter.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Waypoint Dragger    <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from user:  Given Units         <gui_given_units.lua> ...
    [f=0000000] Loading widget from user:  Quick Unload        <cmd_quick_unload.lua> ...
    [f=0000000] Loading widget from user:  Resurrection Halos  <gui_resurrection_halos.lua> ...
    [f=0000000] Loading widget from user:  Self-Destruct icons  <gui_selfd_icons.lua> ...
    [f=0000000] Loading widget from user:  Radar/Jammer Ranges  <gui_radar_jam_range.lua> ...
    [f=0000000] Loading widget from user:  Radar Ranges        <radar_range.lua> ...
    [f=0000000] Loading widget from mod:   HighlightUnit       <gui_hilight_unit.lua> ...
    [f=0000000] Loading widget from user:  Anti Ranges v4      <gui_mobile_anti_defence_range.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from user:  Aircraft plants on Fly  <unit_air_allways_fly.lua> ...
    [f=0000000] Loading widget from user:  Unit Stats          <gui_unit_stats.lua> ...
    [f=0000000] Loading widget from user:  replay buttons      <gui_replaybuttons.lua> ...
    [f=0000000] replaycontrol: Not a replay, removing myself.
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from user:  HighlightSelectedUnits  <gui_hilight_selectedunits.lua> ...
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <gfx_lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <cmd_customformations2.lua> ...
    [f=0000000] Loading widget from user:  AdvPlayersList mod cat  <gui_advplayerslist-mod cat.lua> ...
    [f=0000000] Loading widget from mod:   Widget Selector     <widget_selector.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] [LoadFinalize] finalizing PFS
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=1655293311
    [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (16 MB)
    [f=0000000] PathCosts: precached 154 of 1024 blocks
    [f=0000000] PathCosts: precached 220 of 1024 blocks
    [f=0000000] PathCosts: precached 287 of 1024 blocks
    [f=0000000] PathCosts: precached 360 of 1024 blocks
    [f=0000000] PathCosts: precached 428 of 1024 blocks
    [f=0000000] PathCosts: precached 496 of 1024 blocks
    [f=0000000] PathCosts: precached 560 of 1024 blocks
    [f=0000000] PathCosts: precached 624 of 1024 blocks
    [f=0000000] PathCosts: precached 691 of 1024 blocks
    [f=0000000] PathCosts: precached 755 of 1024 blocks
    [f=0000000] PathCosts: precached 824 of 1024 blocks
    [f=0000000] PathCosts: precached 895 of 1024 blocks
    [f=0000000] PathCosts: precached 965 of 1024 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=1655293311
    [f=0000000] PathCosts: written
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=1655293335
    [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (12 MB)
    [f=0000000] PathCosts: precached 17 of 64 blocks
    [f=0000000] PathCosts: precached 23 of 64 blocks
    [f=0000000] PathCosts: precached 32 of 64 blocks
    [f=0000000] PathCosts: precached 38 of 64 blocks
    [f=0000000] PathCosts: precached 54 of 64 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] [Path] [PathEstimator::WriteFile] hash=1655293335
    [f=0000000] PathCosts: written
    [f=0000000] [LoadFinalize] finalized PFS (189ms, checksum 7a01488e)
    [f=0000000] Loading Skirmish AIs
    [f=0000000] [CrashHandler] Error: Floating point exception (SIGFPE) in spring 100.0
    [f=0000000] [CrashHandler] Error: Halted Stacktrace for Spring 100.0 using libunwind:
    [f=0000000] [CrashHandler] Error: This stack trace indicates a problem with a Skirmish AI library.
    [f=0000000] [CrashHandler] Error: [00]         .../buildbot/slave/linux-static-x64/build/build/default/../../rts/System/Platform/Linux/CrashHandler.cpp:819  CrashHandler::HaltedStacktrace(std::string const&, siginfo*, ucontext*)
    [f=0000000] [CrashHandler] Error:   <01>       .../buildbot/slave/linux-static-x64/build/build/default/../../rts/System/Platform/Linux/CrashHandler.cpp:848  CleanupStacktrace
    [f=0000000] [CrashHandler] Error: [01]         .../buildbot/slave/linux-static-x64/build/build/default/../../rts/System/Platform/Linux/CrashHandler.cpp:921  CrashHandler::HandleSignal(int, siginfo*, void*)
    [f=0000000] [CrashHandler] Error: [02]                                                                                                        sigaction.c:?  __restore_rt
    [f=0000000] [CrashHandler] Error: [03]      .../buildbot/slave/linux-static-x64/build/build/default/../../AI/Skirmish/AAI/AAIMap.cpp:1994 (discriminator 2)  AAIMap::SearchMetalSpots()
    [f=0000000] [CrashHandler] Error: [04]                         .../buildbot/slave/linux-static-x64/build/build/default/../../AI/Skirmish/AAI/AAIMap.cpp:339  AAIMap::ReadMapCacheFile()
    [f=0000000] [CrashHandler] Error: [05]                         .../buildbot/slave/linux-static-x64/build/build/default/../../AI/Skirmish/AAI/AAIMap.cpp:173  AAIMap::Init()
    [f=0000000] [CrashHandler] Error: [06]          .../buildbot/slave/linux-static-x64/build/build/default/../../AI/Skirmish/AAI/AAI.cpp:208 (discriminator 1)  AAI::InitAI(springLegacyAI::IGlobalAICallback*, int)
    [f=0000000] [CrashHandler] Error: [07]   .../buildbot/slave/linux-static-x64/build/build/default/../../AI/Wrappers/LegacyCpp/AIAI.cpp:173 (discriminator 1)  springLegacyAI::CAIAI::handleEvent(int, void const*)
    [f=0000000] [CrashHandler] Error: [08]                       .../buildbot/slave/linux-static-x64/build/build/default/../../AI/Skirmish/AAI/AIExport.cpp:104  handleEvent
    [f=0000000] [CrashHandler] Error: [09]                .../buildbot/slave/linux-static-x64/build/build/default/../../rts/ExternalAI/SkirmishAILibrary.cpp:95  CSkirmishAILibrary::HandleEvent(int, int, void const*) const
    [f=0000000] [CrashHandler] Error: [10]                       .../buildbot/slave/linux-static-x64/build/build/default/../../rts/ExternalAI/SkirmishAI.cpp:57  CSkirmishAI::HandleEvent(int, void const*) const
    [f=0000000] [CrashHandler] Error: [11]               .../buildbot/slave/linux-static-x64/build/build/default/../../rts/ExternalAI/SkirmishAIWrapper.cpp:201  CSkirmishAIWrapper::Init()
    [f=0000000] [CrashHandler] Error: [12]                .../buildbot/slave/linux-static-x64/build/build/default/../../rts/ExternalAI/EngineOutHandler.cpp:595  CEngineOutHandler::CreateSkirmishAI(unsigned long)
    [f=0000000] [CrashHandler] Error:   <13>                                      /usr/lib/gcc/x86_64-pc-linux-gnu/4.7.2/include/g++-v4/bits/stl_iterator.h:750  __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<u [...]
    [f=0000000] [CrashHandler] Error: [13]                                  .../buildbot/slave/linux-static-x64/build/build/default/../../rts/Game/Game.cpp:732  CGame::LoadSkirmishAIs()
    [f=0000000] [CrashHandler] Error: [14]                .../buildbot/slave/linux-static-x64/build/build/default/../../rts/Game/Game.cpp:427 (discriminator 1)  CGame::LoadGame(std::string const&, bool)
    [f=0000000] [CrashHandler] Error: [15]                  .../buildbot/slave/linux-static-x64/build/build/default/../../rts/System/OffscreenGLContext.cpp:315  COffscreenGLThread::WrapFunc(boost::function<void ()>)
    [f=0000000] [CrashHandler] Error:   <16>                                                              /usr/include/boost/function/function_template.hpp:875  boost::function0<void>::clear()
    [f=0000000] [CrashHandler] Error:   <16>                                                              /usr/include/boost/function/function_template.hpp:759  ~function0
    [f=0000000] [CrashHandler] Error:   <16>                                                             /usr/include/boost/function/function_template.hpp:1048  ~function
    [f=0000000] [CrashHandler] Error: [16]                                                                      /usr/include/boost/bind/mem_fn_template.hpp:165  boost::_mfi::mf1<void, COffscreenGLThread, boost::function<void ()> >::operator()(COffscreenGL [...]
    [f=0000000] [CrashHandler] Error:   <17>                                                              /usr/include/boost/function/function_template.hpp:875  boost::function0<void>::clear()
    [f=0000000] [CrashHandler] Error:   <17>                                                              /usr/include/boost/function/function_template.hpp:759  ~function0
    [f=0000000] [CrashHandler] Error:   <17>                                                             /usr/include/boost/function/function_template.hpp:1048  ~function
    [f=0000000] [CrashHandler] Error:   <17>                                                                               /usr/include/boost/bind/bind.hpp:313  operator()<boost::_mfi::mf1<void, COffscreenGLThread, boost::function<void()> >, boost::_bi::list0>
    [f=0000000] [CrashHandler] Error:   <17>                                                                       /usr/include/boost/bind/bind_template.hpp:20  boost::_bi::bind_t<void, boost::_mfi::mf1<void, COffscreenGLThread, boost::function<void ()> > [...]
    [f=0000000] [CrashHandler] Error: [17]                                                                      /usr/include/boost/thread/detail/thread.hpp:117  boost::detail::thread_data<boost::_bi::bind_t<void, boost::_mfi::mf1<void, COffscreenGLThread, [...]
    [f=0000000] [CrashHandler] Error: [18]                                                                                                           thread.o:?  thread_proxy
    [f=0000000] [CrashHandler] Error: [19]                                                                                                   pthread_create.c:?  start_thread
    [f=0000000] [CrashHandler] Error: [20]                                                                        /lib64/libc.so.6(clone+0x6d) [0x7f7b9a0ebb9d]  __clone
    [f=0000000] Error: [ErrorMessageBox][1] msg="Spring has crashed:
    Floating point exception (SIGFPE).
    
    A stacktrace has been written to:
      /home/revenant/.config/spring/infolog.txt" IsMainThread()=0 fromMain=0
    [f=0000000] Warning: AI for team 0 (ID: 0) failed handling event with topic 1, error: -2
    [f=0000000] Error: Failed to handle init event: AI for team 0, error -2
    [f=0000000] [SpringApp::ShutDown][1]
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0000000] [SpringApp::ShutDown][2]
    [f=0000000] [KillLua][1]
    [f=0000000] [KillLua][2]
    [f=0000000] [KillLua][3]
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] [KillLua][4]
    [f=0000000] [~CGame]1]
    [f=0000000] [KillLua][1]
    [f=0000000] [KillLua][2]
    [f=0000000] [KillLua][3]
    [f=0000000] [KillLua][4]
    [f=0000000] [KillMisc][1]
    [f=0000000] [KillMisc][2]
    [f=0000000] [KillRendering][1]
    [f=0000000] [KillInterface][1]
    [f=0000000] [KillInterface][2]
    [f=0000000] [KillSimulation][1]
    [f=0000000] [KillSimulation][2]
    [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/0
    [f=0000000] [KillSimulation][3]
    [f=0000000] [KillSimulation][4]
    [f=0000000] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] [KillSimulation][5]
    [f=0000000] [~CGame][2]
    [f=0000000] [~CGame][3]
    [f=0000000] [SpringApp::ShutDown][3]
    [f=0000000] Statistics for local connection:
    Received: 582 bytes
    Sent: 143 bytes
    
    [f=0000000] Writing demo: /home/revenant/.config/spring/demos/20150717_135331_duck_100.sdf
    [f=0000000] [SpringApp::ShutDown][4]
    [f=0000000] [SpringApp::ShutDown][5]
    [f=0000000] [SpringApp::ShutDown][6]
    [f=0000000] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW * -1
    [LuaSocket] TCP_LISTEN  ALLOW * -1
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [SpringApp::ShutDown][8]
    [WatchDog::Uninstall][1] hangDetectorThread=0x3262000
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    Error: [ErrorMessageBox][1] msg=" error: Spring has crashed:
    Floating point exception (SIGFPE).
    
    A stacktrace has been written to:
      /home/revenant/.config/spring/infolog.txt" IsMainThread()=1 fromMain=1
    Error: [ErrorMessageBox][2]
    Error: [ErrorMessageBox][3]
    Error: [ErrorMessageBox][4]
    Fatal: Spring crashed
     error: Spring has crashed:
    Floating point exception (SIGFPE).
    
    A stacktrace has been written to:
      /home/revenant/.config/spring/infolog.txt
    
    txt file icon infolog.txt (45,188 bytes) 2015-07-17 12:55 +

-Relationships
+Relationships

-Notes

~0015009

jamerlan (reporter)

looks like AAI bot crashes. If I change bot to KAIK - it works

~0015010

abma (administrator)

Floating point exception (SIGFPE) in spring 100.0

~0015011

abma (administrator)

disable nan-checks and it could work.

~0015012

abma (administrator)

oh, you are using an official build? (paths contain buildbot)

~0015013

jamerlan (reporter)

yes, build was auto downloaded by lobby.
I just manually downloaded debug symbols (100.0_spring_dbg.7z) and extracted them to the /home/revenant/.spring/engine/100.0 folder

~0015016

abma (administrator)

thats an error, SIGNAL_NANS should be disabled in buildbot/release builds.

https://github.com/spring/spring/blob/develop/CMakeLists.txt#L370

~0015017

abma (administrator)

when doing this, add an info about SIGNAL_NAN in version:

https://github.com/spring/spring/blob/036b798fefe0e4a3bc82be8ecb8aa8806a6a9263/rts/Game/GameVersion.cpp#L68

~0015018

abma (administrator)

Last edited: 2015-07-20 15:04

View 3 revisions

https://gcc.gnu.org/onlinedocs/gcc-3.4.4/gcc/Optimize-Options.html


This option causes the preprocessor macro __SUPPORT_SNAN__ to be defined.

https://github.com/spring/spring/commit/69eea1b7102b84de10554b121d5139ce5fd29b8d

~0015019

abma (administrator)

Fix 830e2a6be89eff492d39f16e5c3a4a88d9365be2 committed to develop branch: fix 0004907:
integer SIGFPE in AAI, repo: spring changeset id: 5381
+Notes

+Related Changesets

-Issue History
Date Modified Username Field Change
2015-07-17 12:55 jamerlan New Issue
2015-07-17 12:55 jamerlan File Added: infolog.txt
2015-07-17 13:21 jamerlan Note Added: 0015009
2015-07-17 16:28 abma Note Added: 0015010
2015-07-17 16:28 abma Category General => AI
2015-07-17 16:28 abma Summary crash during game start => AAI / SIGFPE during game start
2015-07-17 16:29 abma Note Added: 0015011
2015-07-18 10:08 abma Note Added: 0015012
2015-07-18 10:08 abma Status new => feedback
2015-07-18 13:15 jamerlan Note Added: 0015013
2015-07-18 13:15 jamerlan Status feedback => new
2015-07-19 11:35 abma Note Added: 0015016
2015-07-19 11:36 abma Category AI => Buildbot
2015-07-19 11:36 abma Target Version => 101.0
2015-07-19 11:36 abma Summary AAI / SIGFPE during game start => (force?) disable SIGNAL_NANS on buildbot builds
2015-07-20 12:49 abma Note Added: 0015017
2015-07-20 12:50 abma Severity minor => major
2015-07-20 12:59 abma Note Added: 0015018
2015-07-20 13:00 abma Note Edited: 0015018 View Revisions
2015-07-20 15:04 abma Note Edited: 0015018 View Revisions
2015-07-20 15:11 abma Changeset attached => spring develop 830e2a6b
2015-07-20 15:11 abma Note Added: 0015019
2015-07-20 15:11 abma Assigned To => abma
2015-07-20 15:11 abma Status new => resolved
2015-07-20 15:11 abma Resolution open => fixed
+Issue History