| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004906 | Spring engine | General | public | 2015-07-16 01:12 | 2016-02-05 01:26 | ||||
| Reporter | abma | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | feature | Reproducibility | always | ||||
| Status | closed | Resolution | suspended | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004906: spring should warn about low memory | ||||||||
| Description | imo it should check for at least 1GB of free memory at start. oom maybe could be handled better when crash handler / logging system doesn't allocate any new memory. atm no message can be shown.  | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files | 
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 Notes	 | 
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| 
				
		 abma (administrator) 2015-07-16 09:54  | 
	
		http://stackoverflow.com/questions/2513505/how-to-get-available-memory-c-g not sure if thats overkill, but having that info in infolog.txt would be useful with crashes because of OOM.  | 
| 
				
		 Kloot (developer) 2016-02-05 01:26  | 
	
		Almost no game engines do this. Most systems (even crappy laptops) have at least 4GB, 8+GB is getting common. It's reasonable to assume ~1GB of free memory, and if not that can be considered user error.  | 
 Issue History			 | 
		|||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2015-07-16 01:12 | abma | New Issue | |
| 2015-07-16 01:12 | abma | Relationship added | related to 0004902 | 
| 2015-07-16 01:13 | abma | Description Updated | View Revisions | 
| 2015-07-16 09:54 | abma | Note Added: 0015004 | |
| 2015-07-16 09:55 | abma | Severity | minor => feature | 
| 2016-02-05 01:26 | Kloot | Note Added: 0015626 | |
| 2016-02-05 01:26 | Kloot | Status | new => closed | 
| 2016-02-05 01:26 | Kloot | Assigned To | => Kloot | 
| 2016-02-05 01:26 | Kloot | Resolution | open => suspended | 

	
