View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004898 | Spring engine | General | public | 2015-07-11 11:32 | 2015-07-11 15:02 |
| Reporter | silentwings | Assigned To | abma | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 99.0+git | ||||
| Summary | 0004898: paralyze damage times are applied incorrectly | ||||
| Description | See demo. A corspy exploding next to a corllt should paralyze the corllt for 45 seconds; corspy's weapon deals essentially infinite damage and has paralyzeTime=45. In 98.0 this works correctly. In 99.0.1-102 the corllt is only paralyzed for ~41 seconds. | ||||
| Steps To Reproduce | See demos. | ||||
| Additional Information | I bet it was the slow update change. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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Turns out the cause is hardcoded constants in healthbars http://imolarpg.dyndns.org/trac/balatest/changeset/3746 This can be closed. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2015-07-11 11:32 | silentwings | New Issue | |
| 2015-07-11 11:32 | silentwings | File Added: 20150711_102913_DeltaSiegeDry_98.sdf | |
| 2015-07-11 11:32 | silentwings | File Added: 20150711_102959_DeltaSiegeDry_99.0.1-102-gf0e28e0 develop.sdf | |
| 2015-07-11 13:20 | silentwings | Note Added: 0014966 | |
| 2015-07-11 13:20 | silentwings | Note Edited: 0014966 | |
| 2015-07-11 13:22 | silentwings | Note Edited: 0014966 | |
| 2015-07-11 15:02 | abma | Status | new => closed |
| 2015-07-11 15:02 | abma | Assigned To | => abma |
| 2015-07-11 15:02 | abma | Resolution | open => no change required |