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IDProjectCategoryView StatusLast Update
0004898Spring engineGeneralpublic2015-07-11 15:02
Reportersilentwings Assigned Toabma  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version99.0+git 
Summary0004898: paralyze damage times are applied incorrectly
DescriptionSee demo.

A corspy exploding next to a corllt should paralyze the corllt for 45 seconds; corspy's weapon deals essentially infinite damage and has paralyzeTime=45.

In 98.0 this works correctly. In 99.0.1-102 the corllt is only paralyzed for ~41 seconds.
Steps To ReproduceSee demos.
Additional InformationI bet it was the slow update change.
TagsNo tags attached.
Attached Files
20150711_102913_DeltaSiegeDry_98.sdf (Attachment missing)
20150711_102959_DeltaSiegeDry_99.0.1-102-gf0e28e0 develop.sdf (Attachment missing)
Checked infolog.txt for Errors

Activities

silentwings

2015-07-11 13:20

reporter   ~0014966

Last edited: 2015-07-11 13:22

Turns out the cause is hardcoded constants in healthbars
http://imolarpg.dyndns.org/trac/balatest/changeset/3746

This can be closed.

Issue History

Date Modified Username Field Change
2015-07-11 11:32 silentwings New Issue
2015-07-11 11:32 silentwings File Added: 20150711_102913_DeltaSiegeDry_98.sdf
2015-07-11 11:32 silentwings File Added: 20150711_102959_DeltaSiegeDry_99.0.1-102-gf0e28e0 develop.sdf
2015-07-11 13:20 silentwings Note Added: 0014966
2015-07-11 13:20 silentwings Note Edited: 0014966
2015-07-11 13:22 silentwings Note Edited: 0014966
2015-07-11 15:02 abma Status new => closed
2015-07-11 15:02 abma Assigned To => abma
2015-07-11 15:02 abma Resolution open => no change required