2020-02-24 17:47 CET

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IDProjectCategoryView StatusLast Update
0004884Spring engineGeneralpublic2015-07-04 21:35
Assigned TojK 
PrioritynormalSeveritymajorReproducibilityhave not tried
Product Version 
Target VersionFixed in Version 
Summary0004884: 99.0.1-62 Desyncs
DescriptionThe last two large teamgames that I have watched both desynced.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files




hokomoko (developer)

In both game the assertion p.myState == GameParticipant::UNCONNECTED
pops when watching the demo (the demo watcher and one of the game's spectator get the same ID).
I won't be surprised if it's related.


hokomoko (developer)

Ignoring the assertion, in the superspeedmetal game I can change my checksum on the desync point (to a checksum of some of the players) by using /cheat /godmode.
Looking at the checksum, some of the players synced with the /godmode version, some with the no /godmode version and some sync with neither.


hokomoko (developer)

I've managed to change the inculta game checksum by changing number of particles setting.
On to the sync tracer.


jK (developer)

Fix f9256eb628d2f07de9f996af144a3361887ad700 committed to develop branch: fix 0004884, repo: spring changeset id: 5304

-Issue History
Date Modified Username Field Change
2015-07-04 17:33 Google_Frog New Issue
2015-07-04 17:33 Google_Frog File Added: desyncGames.zip
2015-07-04 18:48 hokomoko Note Added: 0014882
2015-07-04 19:03 hokomoko Note Added: 0014883
2015-07-04 19:20 hokomoko Note Added: 0014884
2015-07-04 19:26 jK Changeset attached => spring develop f9256eb6
2015-07-04 19:26 jK Note Added: 0014885
2015-07-04 19:26 jK Assigned To => jK
2015-07-04 19:26 jK Status new => resolved
2015-07-04 19:26 jK Resolution open => fixed
2015-07-04 21:35 hokomoko Changeset attached => spring develop 1ab5dbe1
+Issue History