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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004791 | Spring engine | General | public | 2015-06-03 15:18 | 2015-06-17 13:51 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | hokomoko | ||||||||
Priority | normal | Severity | major | Reproducibility | have not tried | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | 98.0.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004791: 98.0.1-706 Units move slowly down slopes | ||||||||
Description | Units moving down a slope travel slower than they do on flat terrain. Moving down a slope is supposed to incur no movement speed penalty. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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jK (developer) 2015-06-04 10:25 Last edited: 2015-06-04 10:25 |
intentionally The code with different speedMod for up/down slope was what made units stuck & shake. So it's disabled till somebody is willing to debug it. |
Forboding Angel (reporter) 2015-06-05 00:57 |
Then don't apply a speed penalty at all. That would a be better temporary solution. |
hokomoko (developer) 2015-06-13 14:00 |
It is changeable through allowDirectionalPathing = true in modrules.lua under movement. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2015-06-03 15:18 | Google_Frog | New Issue | |
2015-06-03 15:18 | Google_Frog | File Added: 98.0.1-706-gaa3e0e2 develop slow down hills.sdf | |
2015-06-04 10:25 | jK | Note Added: 0014535 | |
2015-06-04 10:25 | jK | Note Edited: 0014535 | View Revisions |
2015-06-05 00:57 | Forboding Angel | Note Added: 0014553 | |
2015-06-13 14:00 | hokomoko | Note Added: 0014578 | |
2015-06-13 14:06 | hokomoko | Changeset attached | => spring develop c47e149c |
2015-06-17 12:26 | hokomoko | Relationship added | related to 0004814 |
2015-06-17 13:51 | hokomoko | Status | new => closed |
2015-06-17 13:51 | hokomoko | Assigned To | => hokomoko |
2015-06-17 13:51 | hokomoko | Resolution | open => no change required |