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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004769 | Spring engine | General | public | 2015-05-03 20:38 | 2015-05-08 19:34 | ||||
Reporter | silentwings | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | block | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 98.0.1+git | ||||||||
Target Version | 99.0 | Fixed in Version | |||||||
Summary | 0004769: some units don't fire | ||||||||
Description | See demo, with corerad, BA8.17 on DSD. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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abma (administrator) 2015-05-03 21:23 Last edited: 2015-05-03 21:23 |
an other example: /cheat /give armrl /give armpeep 1 (not sure if its the same bug) |
abma (administrator) 2015-05-03 21:36 |
bisected. last working commit: https://github.com/spring/spring/commit/59a4d246f4b15b15d9fd20a7483ddca982ab4dee one of these commits introduced this bug: https://github.com/spring/spring/commit/9508d0c9ca1936505224dffadcf853d2ce9ec0f0 (breaks compile) https://github.com/spring/spring/commit/95dbb3604426c7f428b660fdb245cae30d679e08 https://github.com/spring/spring/commit/d3b3b1e2486cdb69c7cf709522573cce8eb6777f https://github.com/spring/spring/commit/9fc2baad02a275d266542211f01710fe107dae43 (this is the first commit which compiles again) |
jK (developer) 2015-05-07 18:17 |
Fix 9c5cdf1a26937ab0ad5e6b1fab9ff4aa86380d46 committed to develop branch: fix 0004769: some weapons didn't fired (tested with corhurc2), repo: spring changeset id: 4953 |
abma (administrator) 2015-05-07 19:55 |
doesn't work for me: start ba: /cheat /give armrl /give armpeep 1 -> armrl doesn't (automaticly) shoot! with an attack order it shoots! |
abma (administrator) 2015-05-08 01:33 |
maybe better: the unit ignores the enemy / does nothing until an attack order is given. |
abma (administrator) 2015-05-08 01:37 |
other air units are attacked by armrl, so sth. is special with armpeep. |
abma (administrator) 2015-05-08 08:34 |
oh... http://imolarpg.dyndns.org/trac/balatest/browser/trunk/units/armpeep.lua#L11 unitdef: category = ... LIGHTAIRSCOUT ... http://imolarpg.dyndns.org/trac/balatest/browser/trunk/units/armrl.lua#L143 weapondef: badtargetcategory = ... LIGHTAIRSCOUT ... so, this is ok? |
Google_Frog (reporter) 2015-05-08 09:22 |
Units with bad target cats should still fire. Just not if there are other targets available. |
jK (developer) 2015-05-08 19:34 |
Fix b4158711c33bb75579f5de017c5fea2ef4d169cf committed to develop branch: fix 0004769: some units don't fire, repo: spring changeset id: 4964 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2015-05-03 20:38 | silentwings | New Issue | |
2015-05-03 20:38 | silentwings | File Added: 20150503_193327_DeltaSiegeDry_98.0.1-604-g19c4df4 develop.sdf | |
2015-05-03 20:45 | abma | Target Version | => 99.0 |
2015-05-03 21:23 | abma | Note Added: 0014424 | |
2015-05-03 21:23 | abma | Note Edited: 0014424 | View Revisions |
2015-05-03 21:36 | abma | Note Added: 0014425 | |
2015-05-03 21:36 | abma | Assigned To | => jK |
2015-05-03 21:36 | abma | Status | new => assigned |
2015-05-03 21:42 | abma | Severity | major => block |
2015-05-07 18:17 | jK | Changeset attached | => spring develop 9c5cdf1a |
2015-05-07 18:17 | jK | Note Added: 0014437 | |
2015-05-07 18:17 | jK | Status | assigned => resolved |
2015-05-07 18:17 | jK | Resolution | open => fixed |
2015-05-07 19:55 | abma | Note Added: 0014438 | |
2015-05-07 19:55 | abma | Status | resolved => new |
2015-05-08 01:33 | abma | Note Added: 0014439 | |
2015-05-08 01:37 | abma | Note Added: 0014440 | |
2015-05-08 01:46 | abma | Relationship added | related to 0004774 |
2015-05-08 08:34 | abma | Note Added: 0014449 | |
2015-05-08 08:43 | abma | Status | new => feedback |
2015-05-08 09:22 | Google_Frog | Note Added: 0014450 | |
2015-05-08 10:00 | abma | Status | feedback => new |
2015-05-08 19:34 | jK | Changeset attached | => spring develop b4158711 |
2015-05-08 19:34 | jK | Note Added: 0014451 | |
2015-05-08 19:34 | jK | Status | new => resolved |