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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000465 | Spring engine | General | public | 2007-03-14 03:35 | 2013-10-26 19:15 | ||||
Reporter | P3374H | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000465: Beamlasers cannot be fired from the script | ||||||||
Description | As the summary states, beamlasers do not work with emit-sfx. Everything else does...just not beamlasers. The weapon is fired, more or less (the flare thing at the firing point shows up), but there is no actual beam emitted. This occurs with both a single point as a firing point, two vertices forming an edge, and with a face or 3d model. http://xta.wolfgame.org/screen198.jpg | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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KDR_11k (reporter) 2007-03-14 09:38 |
Beamlasers with a very short beamtime (0.06 works) can be force fired, only ones with longer beamtime don't show up. Both Dozerz and Kernel Panic make use of that. In the meantime I'd recommend just firing short-lived beamlasers every frame or so for the time the beam should remain. |
FLOZi (reporter) 2007-03-14 14:09 |
I thought there was also an issue with script-firing ballistic weapons? |
P3374H (reporter) 2007-03-15 04:36 |
Ok, this does work with very small beamtimes...it would be nice if it worked with longer ones though. |
Kloot (developer) 2013-10-26 19:15 |
old + pretty sure they can now |
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Date Modified | Username | Field | Change |
---|---|---|---|
2007-03-14 03:35 | P3374H | New Issue | |
2007-03-14 09:38 | KDR_11k | Note Added: 0000784 | |
2007-03-14 14:09 | FLOZi | Note Added: 0000787 | |
2007-03-15 04:36 | P3374H | Note Added: 0000791 | |
2013-10-26 19:15 | Kloot | Note Added: 0011854 | |
2013-10-26 19:15 | Kloot | Status | new => closed |
2013-10-26 19:15 | Kloot | Assigned To | => Kloot |
2013-10-26 19:15 | Kloot | Resolution | open => no change required |