View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004603 | Spring engine | Lua | public | 2014-10-31 12:26 | 2016-02-14 15:43 |
| Reporter | IthoughtWeBannedHim | Assigned To | |||
| Priority | low | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | suspended | ||
| Product Version | 98.0 | ||||
| Summary | 0004603: Pieces Position not correct | ||||
| Description | Hi, im meddling around with build-systems again, to be specific. Lindemayer Systems. https://en.wikipedia.org/wiki/L-system In order to process those, you actually need recursion (Lua-Check) And the ability to get a Pieces Position (Spring.GetUnitPiecePosition) And to move the Piece there before the next RecursionLevel strikes. Move(piecename,x_axis,posX,0,true) I ran into a series of bugs, regarding moving the piece accordingly. http://springrts.com/phpbb/download/file.php?id=8990 While only using the x_axis in a test, the results were as expected (Though it wont look like this in the endgame) When instead going for the z_axis, i ran into this: http://springrts.com/phpbb/download/file.php?id=8991 I m fully concious aware that my stuff is performance eating (en mass, and done in a constant Animating fashion). Having a history of reporting idiotic things that tend to re-solve themselves once posted, i yet demand once more a chunk of your mind-time. Thanks. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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http://pastebin.com/VxEwdHc8 Here is the source |
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code is an incomprehensible mess, sorry |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-10-31 12:26 | IthoughtWeBannedHim | New Issue | |
| 2014-10-31 13:15 | IthoughtWeBannedHim | Note Added: 0013781 | |
| 2016-02-14 15:43 | Kloot | Note Added: 0015773 | |
| 2016-02-14 15:43 | Kloot | Status | new => closed |
| 2016-02-14 15:43 | Kloot | Resolution | open => suspended |