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IDProjectCategoryView StatusLast Update
0004601Spring engineGeneralpublic2015-03-14 14:49
ReporterJools Assigned TojK  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionsuspended 
Product Version98.0 
Summary0004601: Units stuck in pathfinder when changing movedef
DescriptionXTA Pelican transforms into a hovercraft type unit when over sea, and when returning back to land it reforms into a kbot type unit.

When Pelican transforms it gets stuck, keeping the order but not going anywhere. If you give the stop order and a new move order it will move as expected. See replay with xta:test (XTA test-809).
Steps To ReproduceSee above, tested with luaui disabled.
Additional InformationThese are the Pelican movedefs:

Land Pelican:

name = "KBOTUW3", -- gimp, spiders, moved land pelican to this
footprintX = 3,
footprintZ = 3,
maxWaterDepth = 255.0,
submarine = true,
maxSlope = 36.0,
slopeMod = (enableSlopeMods and EngineDefaultSlopeMod(36.0)) or 0.0,
crushStrength = 30.0,

depthModParams = {
    minHeight = 4,
    linearCoeff = 0.03,
    maxScale = 1.33,
    },
speedModClass = 1, -- 0 = tank, 1 = kbot, 2 = hover, 3 = ship

Sea Pelican:

name = "HOVER2",
footprintX = 2,
footprintZ = 2,
maxSlope = 21.0,
slopeMod = (enableSlopeMods and EngineDefaultSlopeMod(21.0)) or 0.0,
crushStrength = 10.0,
speedModClass = 2, -- 0 = tank, 1 = kbot, 2 = hover, 3 = ship
TagsNo tags attached.
Attached Files
20141030_225940_TheColdPlace_98.sdf (Attachment missing)
Checked infolog.txt for Errors

Activities

Jools

2014-10-31 18:15

reporter   ~0013786

A workaround is to add two wait commands to unit queue when it transforms.

Issue History

Date Modified Username Field Change
2014-10-30 22:11 Jools New Issue
2014-10-30 22:12 Jools File Added: 20141030_225940_TheColdPlace_98.sdf
2014-10-31 18:15 Jools Note Added: 0013786
2015-03-14 14:49 jK Status new => closed
2015-03-14 14:49 jK Assigned To => jK
2015-03-14 14:49 jK Resolution open => suspended