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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004551 | Spring engine | General | public | 2014-09-22 19:13 | 2016-01-06 23:49 | ||||
Reporter | Beherith | ||||||||
Assigned To | hokomoko | ||||||||
Priority | low | Severity | tweak | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 97.0.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004551: Spring.GetVisiblieProjectiles returns the same Beamlaser multiple times. | ||||||||
Description | It seems that GetVisibleProjectiles returns the same projectile ID multiple times if the projectile is a BeamLaser and the BeamLaser spans over multiple quads. Tested by firing the Arm Commander's laser first very close at the ground: 1 projectile returned. At about 64 range: 2 projectiles returned. At max range: 3 projectiles returned. | ||||||||
Additional Information | This is really low priority stuff, since people can filter redundant beamlasers later on, just put it here for completeness. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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hokomoko (developer) 2016-01-06 23:49 |
Fix b42afc563f7b1af5d1121021964d8c9eb1efd563 committed to develop branch: Some tempNum changes, Fix 0004551, repo: spring changeset id: 6147 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2014-09-22 19:13 | Beherith | New Issue | |
2016-01-06 23:49 | hokomoko | Changeset attached | => spring develop b42afc56 |
2016-01-06 23:49 | hokomoko | Note Added: 0015454 | |
2016-01-06 23:49 | hokomoko | Assigned To | => hokomoko |
2016-01-06 23:49 | hokomoko | Status | new => resolved |
2016-01-06 23:49 | hokomoko | Resolution | open => fixed |