View Issue Details

IDProjectCategoryView StatusLast Update
0000449Spring engineGeneralpublic2009-08-10 00:18
ReporterP3374H Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Summary0000449: noselfdamage tag does not work.
DescriptionAs the summary implies, the noselfdamage weapon tag does not do what it is supposed to- units can still damage themselves even with it set to 1.

http://i112.photobucket.com/albums/n182/P3374H/screen177.jpg
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

FLOZi

2007-02-25 01:56

reporter   ~0000739

Where did you try and use the tag?

i.e. In the weapon or the unit?

Just checking :)

P3374H

2007-02-25 18:06

reporter   ~0000742

Weapon..

ILMTitan

2007-03-06 05:57

reporter   ~0000764

Does this mean invalid issue? E.g. can I fix/close it?

P3374H

2007-03-06 19:36

reporter   ~0000767

no...It's broken...

FLOZi

2007-03-07 11:25

reporter   ~0000769

The question is; since when? As it used to work fine :)

Argh

2007-03-14 04:33

reporter   ~0000782

Um, I haven't had any problems with this not working. Can you post the weapon TDF that causes this?

KDR_11k

2007-03-14 09:39

reporter   ~0000785

Perhaps it depends on the weapontype like so many other tags that aren't implemented for all of them?

P3374H

2007-03-14 20:05

reporter   ~0000790

[FLAMETHROWER]
{
    ID=1;
    name=Flame Thrower;
    explosiongenerator=custom:FLAMETHROWER;
    NoSelfDamage=1;
    rendertype=5;
    lineofsight=1;
    turret=1;
    range=300;
    reloadtime=0.5;
    weapontimer=4.5;
    weaponvelocity=120;
    areaofeffect=40;
    burst=15;
    burstrate=0.01;
    sprayangle=2048;
    randomdecay=0;
    soundstart=Flamhvy1;
    soundhit=0;
    firestarter=100;
    groundbounce=1;
    smokedelay=1;
    startsmoke=0;
    endsmoke=1;
    tolerance=8000;
    guidance=1;
    minbarrelangle=-90;
    [DAMAGE]
    {
        default=6;
    }
}

hoijui

2009-08-09 23:30

reporter   ~0003859

does this problem persist?
if so, please give a (mini-)mod and specify the unit for testing.

if no response in a month, this report will be closed.

Argh

2009-08-09 23:45

reporter   ~0003860

This issue should be closed. All weapon types obey this directive, and we have a lot of Lua gamecode available that addresses the problems caused by friendly fire.

Issue History

Date Modified Username Field Change
2007-02-24 04:14 P3374H New Issue
2007-02-25 01:56 FLOZi Note Added: 0000739
2007-02-25 18:06 P3374H Note Added: 0000742
2007-03-06 05:57 ILMTitan Note Added: 0000764
2007-03-06 19:36 P3374H Note Added: 0000767
2007-03-07 11:25 FLOZi Note Added: 0000769
2007-03-14 04:33 Argh Note Added: 0000782
2007-03-14 09:39 KDR_11k Note Added: 0000785
2007-03-14 20:05 P3374H Note Added: 0000790
2009-08-09 23:30 hoijui Note Added: 0003859
2009-08-09 23:30 hoijui Status new => feedback
2009-08-09 23:45 Argh Note Added: 0003860
2009-08-10 00:18 Kloot Status feedback => closed
2009-08-10 00:18 Kloot Resolution open => no change required