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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004484 | Spring engine | General | public | 2014-08-05 12:12 | 2014-08-05 14:14 | ||||
Reporter | emmanuel | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | duplicate | ||||||
Product Version | 97.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004484: 41 bugs list (that i not already reported | ||||||||
Description | transport will not accept unload orders if the unload area actually in range (and sometime not at all before moving a bit) sometime (when tranport got a maxwaterdeepth of 30?) ground transport unload boats on water only when unload area got a meaningfull part of ground dry(1/4) sometime (when tranport got a maxwaterdeepth of 30?) ground transport dont unload ground unit in water despite they both got maxwater deep >0 ground transport unload totaly outside the unload area (oposite direction) if they are in range of the unload area not found at all working orders ground transport unload position but only unload area seem ground transport dont unload more than two unit in a large free unload area but need multiple unload area for completly empty their multiple transporteds transported units keep orders when loaded but not when unloaded transported transport cannot load or unload transported evacuate area order animdef script(SetUnitValue(19,true)--bugger on) aply to transport too and prevent transported to build(else very quickly) seem transport dont care of the water deepth of the transported ground transport dont mind to unload unit on themself colvol transported unit tolerate to pass trought evrything(units ground etc) .dae ground transport still turn 90° transported unit "transportCapacity=12,(--The total number of units that the transport can pick up, with each unit multiplied by it's footprintX size.)"=bring that a model designed for 3to6 footprint with 2slots cannot prevent to transport 4* footprintx=3 units(else tricking with mass that bring other trouble more) seem when one passable slope is located between two thin unpassables paraleles slopes then the ground unit will try to path between despite being footprinted too large footprint6 ground unit pass trought other by half when pushed or moved by SetUnitValue(19,true)--bugger on and get stuck trought others and slopes until being transported or pushed / impulsed more engine read commented lua instruction(then emit infolog errors) using recurent/recursives --[[...]] despit lua interpreter from notepad++ see it as multiline comments mobile ground builder can build trought friendly units bad weapon name dont show infolog error missing texture2 set in assimp metadata file dont spam error error spamed ay evry created unit when missing assimp metadata despit unit work perfectly without mainDir={0.0, 1, 0},maxAngleDif=135.0,seem unitdef turret restriction dont alo to make basic tank turret limitation (free horizontal spin & limited elevationonly from top or down origin) still not match with animdef script radian axis limitations collisionVolumeType="", --Default: "" lack of default during build process real model (with working create function anim)is superposed with the static model without colision volumes some unitdef tags make ground unit cant be attacked despit order can be emited against(manually at least) but still can attack(reached to fix the unit without knowing (maybe--strafeToAttack=true,-- Default: false )) seem tranport code animdef script exclude build activity seem not possible to make unit or projectile loop a sound as engine loudn animdef call sound seem not possible to hide the ground not in los radar seem not possible to physically hide a cosmetic piece = disalow colision (is scaling down under elmo make one elmo piece colision box or zero elmo ?) not colision volume using 3D model shapes not emitlos emitradar ingame (get?) set not sure what hapend when 2 piece colision volume overide same for 2unit overide : projectiles share or shielded what blast & impact ? air transport (hoverattack) will not more land after had transported units(unloaded or not) when air unit(hoverattack) start to land (after stopmoving then)then startmove will not more called (despit new move orders emited) until it really complete a full landing (making start/stop move function more agin useless than already was since landing and unlanding not a "move") air unit transporting another air unit shack terribly wait for move instruction after 2 other move instruction on diferent axes of the same piece make only the first move apply before the first wait despit being in diferent order and complete before the next move start and wait for air unit anded can be passed trought (but push ground unit when fly with cruisealt less than ground unit height) transport can load unlimitedly more than allowed when loading another transport loaded ground transport loading a landed or flying air unit are lifted by them and fly randomely trought the ground if cruisealt make it low(still crush tree in the process) air transport loading an ground transport loaded then none cannot unload after (still can move) air unit can be pushed sometime when a ground transport try to load them and being impulsed out of the map depit gamerule disalow it | ||||||||
Steps To Reproduce | make a game using all the basic springrts possibilitys(excepted airbases & sea & hovers) using .dae assimp format | ||||||||
Additional Information | knowing your aversion for the spam (else from some names)& your great care for the game basic bugs then i decided to make a single report for 41bugs i listed (excluding what i already reported here) the test game is joint as file map can be uploaded if needed at springfiles.com evidence in video of 12bugs at http://youtu.be/bitTsiB7lnU | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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emmanuel (reporter) 2014-08-05 12:29 |
http://springrts.com/mantis/view.php?id=4486 contain the game source files |
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Date Modified | Username | Field | Change |
---|---|---|---|
2014-08-05 12:12 | emmanuel | New Issue | |
2014-08-05 12:29 | emmanuel | Note Added: 0013466 | |
2014-08-05 14:13 | abma | Relationship added | duplicate of 0004486 |
2014-08-05 14:14 | abma | Status | new => closed |
2014-08-05 14:14 | abma | Assigned To | => abma |
2014-08-05 14:14 | abma | Resolution | open => duplicate |