| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004447 | Spring engine | General | public | 2014-06-19 03:03 | 2017-06-27 20:28 | ||||
| Reporter | sprung | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | low | Severity | trivial | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004447: FPS mode locks on to everything | ||||||||
| Description | FPS mode "lock-on" happens to *any* enemy unit in weapon range, even stealthed cloaked units out of LoS. | ||||||||
| Steps To Reproduce | Easiest to reproduce with a huge-hitbox low-sight huge-range unit | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2017-06-27 20:28 |
Fix 0f847c1dbb73633a1557583cc17e9783239a9c50 committed to develop branch: fix 0004447, repo: spring changeset id: 8443 |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-06-19 03:03 | sprung | New Issue | |
| 2017-06-27 20:28 | Kloot | Changeset attached | => spring develop 0f847c1d |
| 2017-06-27 20:28 | Kloot | Note Added: 0017903 | |
| 2017-06-27 20:28 | Kloot | Assigned To | => Kloot |
| 2017-06-27 20:28 | Kloot | Status | new => resolved |
| 2017-06-27 20:28 | Kloot | Resolution | open => fixed |


