View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004412 | Spring engine | AI | public | 2014-06-03 21:56 | 2014-06-12 02:20 |
| Reporter | msafwan | Assigned To | Kloot | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Product Version | 97.0.1+git | ||||
| Summary | 0004412: Request: allow unit to dumbly move to a coordinate without calculating path. | ||||
| Description | In ZK there's a "unit jink"-ing feature that make unit move left & right (to avoid getting shot) for a suicide unit. This feature is inefficient, it force Engine to repath for each right/left turn so that unit actually move left & right (not move in straight line). It do this by giving a long distance order. This feature consume >25% system resource just for 400 of such unit moving. So, can Spring dev give another callins to moddev to make unit just dumbly move toward a direction? | ||||
| Steps To Reproduce | IMO moveCtrl-ing the unit is not a good option because moveCtrl-ed unit doesn't interact with the environment. We had impulse weapon, trees, rock, terraform, and water, so if we did moveCtrl then the unit will just move into all of them. | ||||
| Tags | command, pathfollowing, problem | ||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-06-03 21:56 | msafwan | New Issue | |
| 2014-06-03 21:58 | msafwan | Tag Attached: command | |
| 2014-06-03 21:59 | msafwan | Tag Attached: pathfollowing | |
| 2014-06-03 21:59 | msafwan | Tag Attached: problem | |
| 2014-06-09 01:54 | Kloot | Assigned To | => Kloot |
| 2014-06-09 01:54 | Kloot | Status | new => assigned |
| 2014-06-11 15:47 | msafwan | Note Added: 0013267 | |
| 2014-06-12 02:20 | Kloot | Note Added: 0013272 | |
| 2014-06-12 02:20 | Kloot | Status | assigned => resolved |
| 2014-06-12 02:20 | Kloot | Resolution | open => fixed |