2019-11-12 01:28 CET

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IDProjectCategoryView StatusLast Update
0004412Spring engineAIpublic2014-06-12 02:20
Reportermsafwan 
Assigned ToKloot 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
Product Version97.0.1+git 
Target VersionFixed in Version 
Summary0004412: Request: allow unit to dumbly move to a coordinate without calculating path.
DescriptionIn ZK there's a "unit jink"-ing feature that make unit move left & right (to avoid getting shot) for a suicide unit.

This feature is inefficient, it force Engine to repath for each right/left turn so that unit actually move left & right (not move in straight line). It do this by giving a long distance order.

This feature consume >25% system resource just for 400 of such unit moving.

So, can Spring dev give another callins to moddev to make unit just dumbly move toward a direction?
Steps To Reproduce
IMO moveCtrl-ing the unit is not a good option because moveCtrl-ed unit doesn't interact with the environment. We had impulse weapon, trees, rock, terraform, and water, so if we did moveCtrl then the unit will just move into all of them.
Tagscommand, pathfollowing, problem
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0013267

msafwan (reporter)

I imagine a funny use for this, like making vehicle jump off ramp :P

~0013272

Kloot (developer)

aa3e4886cd469dec10a79607bd8a78f0346634c6
+Notes

-Issue History
Date Modified Username Field Change
2014-06-03 21:56 msafwan New Issue
2014-06-03 21:58 msafwan Tag Attached: command
2014-06-03 21:59 msafwan Tag Attached: pathfollowing
2014-06-03 21:59 msafwan Tag Attached: problem
2014-06-09 01:54 Kloot Assigned To => Kloot
2014-06-09 01:54 Kloot Status new => assigned
2014-06-11 15:47 msafwan Note Added: 0013267
2014-06-12 02:20 Kloot Note Added: 0013272
2014-06-12 02:20 Kloot Status assigned => resolved
2014-06-12 02:20 Kloot Resolution open => fixed
+Issue History