|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004412||Spring engine||AI||public||2014-06-03 21:56||2014-06-12 02:20|
|Target Version||Fixed in Version|
|Summary||0004412: Request: allow unit to dumbly move to a coordinate without calculating path.|
|Description||In ZK there's a "unit jink"-ing feature that make unit move left & right (to avoid getting shot) for a suicide unit. |
This feature is inefficient, it force Engine to repath for each right/left turn so that unit actually move left & right (not move in straight line). It do this by giving a long distance order.
This feature consume >25% system resource just for 400 of such unit moving.
So, can Spring dev give another callins to moddev to make unit just dumbly move toward a direction?
|Steps To Reproduce|
IMO moveCtrl-ing the unit is not a good option because moveCtrl-ed unit doesn't interact with the environment. We had impulse weapon, trees, rock, terraform, and water, so if we did moveCtrl then the unit will just move into all of them.
|Tags||command, pathfollowing, problem|
|Checked infolog.txt for Errors|
|I imagine a funny use for this, like making vehicle jump off ramp :P|
|2014-06-03 21:56||msafwan||New Issue|
|2014-06-03 21:58||msafwan||Tag Attached: command|
|2014-06-03 21:59||msafwan||Tag Attached: pathfollowing|
|2014-06-03 21:59||msafwan||Tag Attached: problem|
|2014-06-09 01:54||Kloot||Assigned To||=> Kloot|
|2014-06-09 01:54||Kloot||Status||new => assigned|
|2014-06-11 15:47||msafwan||Note Added: 0013267|
|2014-06-12 02:20||Kloot||Note Added: 0013272|
|2014-06-12 02:20||Kloot||Status||assigned => resolved|
|2014-06-12 02:20||Kloot||Resolution||open => fixed|