|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004360||Spring engine||General||public||2014-04-09 02:12||2015-05-02 04:19|
|Target Version||Fixed in Version|
|Summary||0004360: better singleplayer experience|
- select game (could be preselected in config), this should start a select mission / the real menu
- in this (customizeable) menu missions can be selected, etcetc
|Tags||No tags attached.|
|Checked infolog.txt for Errors|
A menu/mission system like described in OP of this mantis already exists in some games.
The problem is that from lobby there is no way to acess these menus:
more lobbies need to read validMaps.lua:
Not sure mantis is the right place to discuss ideas, but:
There could be a convention that if a game archive contains a file spmenu.txt, then lobbies should use that file as a startscript when asking to run a single player game.
Or maybe the convention should be that all *.txt in a subfolder /Missions/<gameShortName>/ of the game archive should be considered as valid startscripts to run a single player game, and presented by the lobby in a nice menu.
I suppose it would be even nicer if lobbies overwrote the field GameType before passing the startscript to Spring, to prevent confusion when modders increase their mod version and forget to update their spmenu.txt.
Not strictly singleplayer experience but related.
more general "game-setup"-format:
|can be done in lua now.|
|2014-04-09 02:12||abma||New Issue|
|2014-04-09 02:12||abma||Severity||minor => feature|
|2014-04-09 02:13||abma||Relationship added||parent of 0002923|
|2014-04-09 02:13||abma||Relationship added||related to 0004329|
|2014-04-09 02:13||abma||Relationship added||related to 0002249|
||Note Added: 0012996|
|2014-04-13 18:24||zwzsg||Note Added: 0013011|
||Note Added: 0013314|
|2015-05-02 04:19||abma||Note Added: 0014413|
|2015-05-02 04:19||abma||Status||new => resolved|
|2015-05-02 04:19||abma||Resolution||open => fixed|
|2015-05-02 04:19||abma||Assigned To||=> abma|