View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004332 | Spring engine | General | public | 2014-03-16 15:08 | 2014-03-16 19:39 |
| Reporter | Anarchid | Assigned To | abma | ||
| Priority | normal | Severity | major | Reproducibility | sometimes |
| Status | closed | Resolution | not fixable | ||
| Product Version | 96.0 | ||||
| Summary | 0004332: zk hangs on exit in multiplayer games | ||||
| Description | Sometimes after the game has concluded and i tell the spring to close itself (via epic menu), it hangs for uncounted time and doesn't respond to anything short of kill dash nine. | ||||
| Steps To Reproduce | 1) Start a multiplayer game (with 96.0 x64 linux client via primusrun) - Playing a botgame with Springie doesn't trigger the bug. - The probability of failure seems to increase with amount of players. - Type of host doesn't matter (both SPADS and Springie seemed to do this) 2) Play game until end. 3) Issue occurs in approximately 50% cases in 2v2 games, and in approximately 20% 1v1. | ||||
| Additional Information | This error seems to have ~ 100% correlation with Springie failure to save issue (see http://code.google.com/p/zero-k/issues/detail?id=1838#c4). *None* of my test subjects with whom i played the test games did not experienced the bug. It seems it's mostly reproducible for me (running static, buildbot-provided spring 96.0 on linux x64 via primusrun) and for Springie (running 96.0 spring-dedicated on a windows environment) I have obtained a gdb "bt full" output with debug symbols extracted next to spring binary, while experiencing this bug after an Evo game. See http://paste.springfiles.com/view/0cbd830e. I don't know if this is useful: if not, i will require additional instructions how to produce an useful trace. The Evo game in question was hosted on a Spads autohost. This is not purely a Springie issue, but in this question Spads host didn't seem to hang itself (while my client did!) It seems that this causes Springie to hang itself too (on windows environment) due to high correlation with failure-to-save bug (see above) and similar symptoms (see attached file in the zk issue). Naive assumption is that this is not platform-dependant but is network-related and might be somehow config-dependant? | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-03-16 15:08 | Anarchid | New Issue | |
| 2014-03-16 18:29 | abma | Note Added: 0012943 | |
| 2014-03-16 18:33 | abma | Note Added: 0012944 | |
| 2014-03-16 18:34 | abma | Note Edited: 0012943 | |
| 2014-03-16 18:40 | abma | Note Added: 0012945 | |
| 2014-03-16 18:44 | abma | Note Added: 0012946 | |
| 2014-03-16 19:10 | abma | Note Edited: 0012946 | |
| 2014-03-16 19:11 | abma | Summary | Spring hangs on exit in multiplayer games => zk hangs on exit in multiplayer games |
| 2014-03-16 19:11 | abma | Additional Information Updated | |
| 2014-03-16 19:39 | abma | Status | new => closed |
| 2014-03-16 19:39 | abma | Assigned To | => abma |
| 2014-03-16 19:39 | abma | Resolution | open => not fixable |