View Issue Details

IDProjectCategoryView StatusLast Update
0000428Spring engineGeneralpublic2008-01-14 22:16
ReporterZydox Assigned To 
PrioritynormalSeveritycrashReproducibilityrandom
Status closedResolutionnot fixable 
Summary0000428: Two spring crashes
DescriptionWhat can one say?
Two infologs from crashes... nothing special with the battles...
TagsNo tags attached.
Attached Files
infolog.txt (Attachment missing)
infolog2.txt (Attachment missing)
infolog3.txt (Attachment missing)
infolog4.txt (Attachment missing)
infolog5.txt (Attachment missing)
infolog6.txt (Attachment missing)
infolog7.txt (Attachment missing)
infolog8.txt (Attachment missing)
infolog9.txt (Attachment missing)
Checked infolog.txt for Errors

Relationships

related to 0000444 closed SDL_GL_SwapBuffers crash 
related to 0000657 closed Crash with EE on Altair Crossing, 0.75b2 

Activities

Zydox

2007-02-06 23:47

reporter   ~0000699

Hardware / Software:
Microsoft Windows 2003 Server
Spring 0.74b3

AMD 4600+
Nvidia 6150

Zydox

2007-02-09 18:32

reporter   ~0000707

Another crash ;)
BA 4.7...

Zydox

2007-02-10 14:11

reporter   ~0000712

A crash as a client... to an ES 0.4 battle ;)

Zydox

2007-02-28 18:36

reporter   ~0000744

A new crash...

Zydox

2007-03-27 19:03

reporter   ~0000839

Some new crashes on my Intel Dual Core 2, 2.4Ghz, 2GB DDR2 800Mhz, Asus Nvidia 7900GT Top

tvo

2007-06-11 16:00

reporter   ~0000937

infolog.txt:

(0) pushstr
    C:/taspring_trunk/lua/lua/src/lobject.c:105

(1) luaO_pushvfstring
    C:/taspring_trunk/lua/lua/src/lobject.c:121

(2) luaG_runerror
    C:/taspring_trunk/lua/lua/src/ldebug.c:581

(3) luaG_typeerror
    C:/taspring_trunk/lua/lua/src/ldebug.c:524

(4) luaD_precall
    C:/taspring_trunk/lua/lua/src/ldo.c:211

(5) luaD_call
    C:/taspring_trunk/lua/lua/src/ldo.c:312

(6) f_call
    C:/taspring_trunk/lua/lua/src/lapi.c:672

(7) luaD_rawrunprotected
    C:/taspring_trunk/lua/lua/src/ldo.c:88

(8) luaD_pcall
    C:/taspring_trunk/lua/lua/src/ldo.c:416

(9) lua_pcall
    C:/taspring_trunk/lua/lua/src/lapi.c:688

(10) CLuaUI::UpdateLayout(bool, int)
    C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:599

(11) CGuiHandler::Update()
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:998

(12) CGame::Draw()
    C:/taspring_trunk/rts/Game/Game.cpp:1504

(13) SpringApp::Update()
    C:/taspring_trunk/rts/System/Main.cpp:813

(14) SpringApp::Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:990

(15) Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:1047

(16) WinMain@16
    C:/taspring_trunk/rts/System/Main.cpp:1096

(17) main
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78

(18) _mingw_CRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226

(19) WinMainCRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260

tvo

2007-06-11 16:01

reporter   ~0000938

infolog2.txt:

(0) luaH_getnum
    C:/taspring_trunk/lua/lua/src/ltable.c:438

(1) luaH_set
    C:/taspring_trunk/lua/lua/src/ltable.c:487

(2) lua_rawset
    C:/taspring_trunk/lua/lua/src/lapi.c:583

(3) GetPlayerList(lua_State*)
    C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:3563

(4) luaD_precall
    C:/taspring_trunk/lua/lua/src/ldo.c:262

(5) luaV_execute
    C:/taspring_trunk/lua/lua/src/lvm.c:628

(6) luaD_call
    C:/taspring_trunk/lua/lua/src/ldo.c:313

(7) f_call
    C:/taspring_trunk/lua/lua/src/lapi.c:672

(8) luaD_rawrunprotected
    C:/taspring_trunk/lua/lua/src/ldo.c:88

(9) luaD_pcall
    C:/taspring_trunk/lua/lua/src/ldo.c:416

(10) lua_pcall
    C:/taspring_trunk/lua/lua/src/lapi.c:688

(11) CLuaUI::DrawScreenItems()
    C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1170

(12) CGuiHandler::Draw()
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:2587

(13) CGame::Draw()
    C:/taspring_trunk/rts/Game/Game.cpp:1640

(14) SpringApp::Update()
    C:/taspring_trunk/rts/System/Main.cpp:813

(15) SpringApp::Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:990

(16) Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:1047

(17) WinMain@16
    C:/taspring_trunk/rts/System/Main.cpp:1096

(18) main
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78

(19) _mingw_CRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226

(20) WinMainCRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260

tvo

2007-06-11 16:02

reporter   ~0000939

infolog3.txt:

(0) ??
    ??:0

(1) Unwind_SjLj_RaiseException
    d:/Download/Devel/MinGW/gcc-source/build/gcc/../../gcc-4.1.1/gcc/unwind.inc:119

(2) _cxa_throw
    d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/libsupc++/../../../../gcc-4.1.1/libstdc++-v3/libsupc++/eh_throw.cc:0

(3) std::__throw_logic_error(char const*)
    d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/src/d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/include/bits/basic_string.h:232

(4) char* std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_S_construct<char const*>(char const*, char const*, std::allocator<char> const&, std::forward_iterator_tag)
    d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/src/d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/include/bits/basic_string.h:0

(5) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&)
    d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/src/d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/include/bits/basic_string.tcc:0

(6) CLuaUI::GetLuaCmdDescList(lua_State*, int, std::vector<CommandDescription, std::allocator<CommandDescription> >&)
    C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1835

(7) CLuaUI::LayoutButtons(int&, int&, std::vector<CommandDescription, std::allocator<CommandDescription> > const&, std::vector<int, std::allocator<int> >&, std::vector<CommandDescription, std::allocator<CommandDescription> >&, std::vector<int, std::allocator<int> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReParamsPair, std::allocator<CLuaUI::ReParamsPair> >&, std::map<int, int, std::less<int>, std::allocator<std::pair<int const, int> > >&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)
    C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1627

(8) CGuiHandler::LayoutCustomIcons(bool)
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:723

(9) CGuiHandler::LayoutIcons(bool)
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:572

(10) CGuiHandler::Update()
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:1008

(11) CGame::Draw()
    C:/taspring_trunk/rts/Game/Game.cpp:1504

(12) SpringApp::Update()
    C:/taspring_trunk/rts/System/Main.cpp:813

(13) SpringApp::Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:990

(14) Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:1047

(15) WinMain@16
    C:/taspring_trunk/rts/System/Main.cpp:1096

(16) main
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78

(17) _mingw_CRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226

(18) WinMainCRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260

tvo

2007-06-11 16:03

reporter   ~0000940

infolog4.txt:

(0) CompareProjDist(CProjectileHandler::projdist const&, CProjectileHandler::projdist const&)
    C:/taspring_trunk/rts/Sim/Projectiles/ProjectileHandler.cpp:262

(1) void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<CProjectileHandler::projdist*, std::vector<CProjectileHandler::projdist, std::allocator<CProjectileHandler::projdist> > >, CProjectileHandler::projdist, int (*)(CProjectileHandler::projdist const&, CProjectileHandler::projdist const&)>(__gnu_cxx::__normal_iterator<CProjectileHandler::projdist*, std::vector<CProjectileHandler::projdist, std::allocator<CProjectileHandler::projdist> > >, CProjectileHandler::projdist, int (*)(CProjectileHandler::projdist const&, CProjectileHandler::projdist const&))
    C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/stl_algo.h:0

(2) void std::__final_insertion_sort<__gnu_cxx::__normal_iterator<CProjectileHandler::projdist*, std::vector<CProjectileHandler::projdist, std::allocator<CProjectileHandler::projdist> > >, int (*)(CProjectileHandler::projdist const&, CProjectileHandler::projdist const&)>(__gnu_cxx::__normal_iterator<CProjectileHandler::projdist*, std::vector<CProjectileHandler::projdist, std::allocator<CProjectileHandler::projdist> > >, __gnu_cxx::__normal_iterator<CProjectileHandler::projdist*, std::vector<CProjectileHandler::projdist, std::allocator<CProjectileHandler::projdist> > >, int (*)(CProjectileHandler::projdist const&, CProjectileHandler::projdist const&))
    C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/stl_algo.h:0

(3) CProjectileHandler::Draw(bool, bool)
    C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/stl_algo.h:2751

(4) CGame::Draw()
    C:/taspring_trunk/rts/Game/Game.cpp:1576

(5) SpringApp::Update()
    C:/taspring_trunk/rts/System/Main.cpp:813

(6) SpringApp::Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:990

(7) Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:1047

(8) WinMain@16
    C:/taspring_trunk/rts/System/Main.cpp:1096

(9) main
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78

(10) _mingw_CRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226

(11) WinMainCRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260

(12) ??
    ??:0

tvo

2007-06-11 16:04

reporter   ~0000941

infolog5.txt:

(0) std::_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, CTextureHandler::UnitTexture*>, std::_Select1st<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, CTextureHandler::UnitTexture*> >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, CTextureHandler::UnitTexture*> > >::find(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
    C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/basic_string.h:591

(1) CTextureHandler::GetTATexture(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int)
    C:/taspring_trunk/rts/Rendering/Textures/TextureHandler.cpp:256

(2) C3DOParser::GetPrimitives(S3DO*, int, int, std::vector<float3, std::allocator<float3> >*, int, int)
    C:/taspring_trunk/rts/Rendering/UnitModels/3DOParser.cpp:315

(3) C3DOParser::Load3DO(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, int)
    C:/taspring_trunk/rts/Rendering/UnitModels/3DOParser.cpp:209

(4) C3DModelParser::Load3DO(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, int)
    C:/taspring_trunk/rts/Rendering/UnitModels/3DModelParser.cpp:28

(5) CFeature::Initialize(float3 const&, FeatureDef*, short, int, int, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)
    C:/taspring_trunk/rts/Sim/Misc/Feature.cpp:98

(6) CFeatureHandler::CreateWreckage(float3 const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float, int, int, int, bool, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)
    C:/taspring_trunk/rts/Sim/Misc/FeatureHandler.cpp:87

(7) CUnit::~CUnit()
    C:/taspring_trunk/rts/Sim/Units/Unit.cpp:185

(8) CBuilding::~CBuilding()
    C:/taspring_trunk/rts/Sim/Units/UnitTypes/Building.cpp:48

(9) CFactory::~CFactory()
    C:/taspring_trunk/rts/Sim/Units/UnitTypes/Factory.cpp:54

(10) CUnitHandler::Update()
    C:/taspring_trunk/rts/Sim/Units/UnitHandler.cpp:206

(11) CGame::SimFrame()
    C:/taspring_trunk/rts/Game/Game.cpp:1895

(12) CGame::ClientReadNet()
    C:/taspring_trunk/rts/Game/Game.cpp:2307

(13) CGame::Update()
    C:/taspring_trunk/rts/Game/Game.cpp:1470

(14) SpringApp::Update()
    C:/taspring_trunk/rts/System/Main.cpp:812

(15) SpringApp::Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:990

(16) Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:1047

(17) WinMain@16
    C:/taspring_trunk/rts/System/Main.cpp:1096

(18) main
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78

(19) _mingw_CRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226

(20) WinMainCRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260

tvo

2007-06-11 16:06

reporter   ~0000942

infolog6.txt: SDL_GL_SwapBuffers bug again

tvo

2007-06-11 16:07

reporter   ~0000943

infolog7.txt (could be same bug as infolog2.txt?):

(0) luaH_getnum
    C:/taspring_trunk/lua/lua/src/ltable.c:444

(1) luaH_next
    C:/taspring_trunk/lua/lua/src/ltable.c:143

(2) lua_next
    C:/taspring_trunk/lua/lua/src/lapi.c:819

(3) CLuaUI::GetLuaCmdDescList(lua_State*, int, std::vector<CommandDescription, std::allocator<CommandDescription> >&)
    C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1823

(4) CLuaUI::LayoutButtons(int&, int&, std::vector<CommandDescription, std::allocator<CommandDescription> > const&, std::vector<int, std::allocator<int> >&, std::vector<CommandDescription, std::allocator<CommandDescription> >&, std::vector<int, std::allocator<int> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReParamsPair, std::allocator<CLuaUI::ReParamsPair> >&, std::map<int, int, std::less<int>, std::allocator<std::pair<int const, int> > >&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)
    C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1627

(5) CGuiHandler::LayoutCustomIcons(bool)
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:723

(6) CGuiHandler::LayoutIcons(bool)
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:572

(7) CGuiHandler::Update()
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:1008

(8) CGame::Draw()
    C:/taspring_trunk/rts/Game/Game.cpp:1504

(9) SpringApp::Update()
    C:/taspring_trunk/rts/System/Main.cpp:813

(10) SpringApp::Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:990

(11) Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:1047

(12) WinMain@16
    C:/taspring_trunk/rts/System/Main.cpp:1096

(13) main
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78

(14) _mingw_CRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226

(15) WinMainCRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260

tvo

2007-06-11 16:08

reporter   ~0000944

infolog8.txt:

(0) getobjname
    C:/taspring_trunk/lua/lua/src/ldebug.c:454

(1) luaG_typeerror
    C:/taspring_trunk/lua/lua/src/ldebug.c:520

(2) luaD_precall
    C:/taspring_trunk/lua/lua/src/ldo.c:211

(3) luaD_call
    C:/taspring_trunk/lua/lua/src/ldo.c:312

(4) f_call
    C:/taspring_trunk/lua/lua/src/lapi.c:672

(5) luaD_rawrunprotected
    C:/taspring_trunk/lua/lua/src/ldo.c:88

(6) luaD_pcall
    C:/taspring_trunk/lua/lua/src/ldo.c:416

(7) lua_pcall
    C:/taspring_trunk/lua/lua/src/lapi.c:688

(8) CLuaUI::IsAbove(int, int)
    C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1441

(9) CGuiHandler::IsAbove(int, int)
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:2051

(10) CInputReceiver::GetReceiverAt(int, int)
    C:/taspring_trunk/rts/Game/UI/InputReceiver.cpp:54

(11) CGuiHandler::SetCursorIcon() const
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:1027

(12) CGuiHandler::Update()
    C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:978

(13) CGame::Draw()
    C:/taspring_trunk/rts/Game/Game.cpp:1504

(14) SpringApp::Update()
    C:/taspring_trunk/rts/System/Main.cpp:813

(15) SpringApp::Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:990

(16) Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:1047

(17) WinMain@16
    C:/taspring_trunk/rts/System/Main.cpp:1096

(18) main
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78

(19) _mingw_CRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226

(20) WinMainCRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260

tvo

2007-06-11 16:08

reporter   ~0000945

infolog9.txt:

(0) ??
    ??:0

(1) ??
    ??:0

(2) ??
    ??:0

(3) ??
    ??:0

(4) operator new(unsigned int)
    d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/libsupc++/../../../../gcc-4.1.1/libstdc++-v3/libsupc++/new_op.cc:68

(5) std::vector<int, std::allocator<int> >::_M_insert_aux(__gnu_cxx::__normal_iterator<int*, std::vector<int, std::allocator<int> > >, int const&)
    C:/taspring_trunk/rts/System/Platform/Win/DxSound.cpp:0

(6) CLosHandler::LosAdd(LosInstance*)
    C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/stl_vector.h:610

(7) CLosHandler::MoveUnit(CUnit*, bool)
    C:/taspring_trunk/rts/Sim/Misc/LosHandler.cpp:160

(8) CGroundMoveType::SlowUpdate()
    C:/taspring_trunk/rts/Sim/MoveTypes/groundmovetype.cpp:315

(9) CUnit::SlowUpdate()
    C:/taspring_trunk/rts/Sim/Units/Unit.cpp:392

(10) CUnitHandler::Update()
    C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/stl_list.h:141

(11) CGame::SimFrame()
    C:/taspring_trunk/rts/Game/Game.cpp:1895

(12) CGame::ClientReadNet()
    C:/taspring_trunk/rts/Game/Game.cpp:2307

(13) CGame::Update()
    C:/taspring_trunk/rts/Game/Game.cpp:1470

(14) SpringApp::Update()
    C:/taspring_trunk/rts/System/Main.cpp:812

(15) SpringApp::Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:990

(16) Run(int, char**)
    C:/taspring_trunk/rts/System/Main.cpp:1047

(17) WinMain@16
    C:/taspring_trunk/rts/System/Main.cpp:1096

(18) main
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78

(19) _mingw_CRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226

(20) WinMainCRTStartup
    J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260

tvo

2007-06-11 16:09

reporter   ~0000946

In the end I think it is very well possible it is a single memory corruption somewhere that causes these bugs.

el_matarife

2007-07-06 09:08

reporter   ~0000990

Last edited: 2007-07-06 09:26

Here's a unscientific wild ass guess: You're using LuaUI. What widgets are you running, lets compare yours with mine in http://spring.clan-sy.com/mantis/view.php?id=551 and see if we can track this down.

IdleBuilders 2 by ray/trepan/chlue (Version 2.1)
FactoryGuard by Trepan (Jan 8, 2007 version)
Metal Makers by FatController (April 02, 2007 version)
StallAssist by FatController (Feb 13, 2007 version)
ImmobileBuilder by Trepan (Jan 8, 2007 version)
Stockpiler by Trepan modified by me for 5 instead of 100 stocked
FPS by Trepan (Jan 8, 2007 version)

el_matarife

2007-07-19 22:35

reporter   ~0001021

These are all .75B3 and so this should be closed.

tvo

2008-01-14 22:16

reporter   ~0001844

Unfortunately we've been unable to fix this bug. There have been so much changes in the code since you reported it, that I'm closing it now.

If you still get this bug with Spring 0.76b1 or newer, please reopen this bug.

Thanks for reporting.

Issue History

Date Modified Username Field Change
2007-02-06 23:45 Zydox New Issue
2007-02-06 23:45 Zydox File Added: infolog.txt
2007-02-06 23:45 Zydox File Added: infolog2.txt
2007-02-06 23:47 Zydox Note Added: 0000699
2007-02-09 18:32 Zydox File Added: infolog3.txt
2007-02-09 18:32 Zydox Note Added: 0000707
2007-02-10 14:10 Zydox File Added: infolog4.txt
2007-02-10 14:11 Zydox Note Added: 0000712
2007-02-11 19:59 Zydox File Added: infolog5.txt
2007-02-28 18:36 Zydox File Added: infolog6.txt
2007-02-28 18:36 Zydox Note Added: 0000744
2007-03-08 20:44 Zydox File Added: infolog7.txt
2007-03-27 19:02 Zydox File Added: infolog8.txt
2007-03-27 19:02 Zydox File Added: infolog9.txt
2007-03-27 19:03 Zydox Note Added: 0000839
2007-06-11 16:00 tvo Note Added: 0000937
2007-06-11 16:01 tvo Note Added: 0000938
2007-06-11 16:02 tvo Note Added: 0000939
2007-06-11 16:03 tvo Note Added: 0000940
2007-06-11 16:04 tvo Note Added: 0000941
2007-06-11 16:06 tvo Note Added: 0000942
2007-06-11 16:07 tvo Note Added: 0000943
2007-06-11 16:08 tvo Note Added: 0000944
2007-06-11 16:08 tvo Note Added: 0000945
2007-06-11 16:09 tvo Note Added: 0000946
2007-06-11 16:13 tvo Relationship added related to 0000444
2007-07-06 09:08 el_matarife Note Added: 0000990
2007-07-06 09:26 el_matarife Note Edited: 0000990
2007-07-19 22:35 el_matarife Note Added: 0001021
2007-10-14 11:31 imbaczek Relationship added related to 0000657
2008-01-14 22:16 tvo Status new => closed
2008-01-14 22:16 tvo Note Added: 0001844
2008-01-14 22:16 tvo Resolution open => not fixable