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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000428 | Spring engine | General | public | 2007-02-06 23:45 | 2008-01-14 22:16 | ||||
Reporter | Zydox | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | crash | Reproducibility | random | ||||
Status | closed | Resolution | not fixable | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000428: Two spring crashes | ||||||||
Description | What can one say? Two infologs from crashes... nothing special with the battles... | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Zydox (reporter) 2007-02-06 23:47 |
Hardware / Software: Microsoft Windows 2003 Server Spring 0.74b3 AMD 4600+ Nvidia 6150 |
Zydox (reporter) 2007-02-09 18:32 |
Another crash ;) BA 4.7... |
Zydox (reporter) 2007-02-10 14:11 |
A crash as a client... to an ES 0.4 battle ;) |
Zydox (reporter) 2007-02-28 18:36 |
A new crash... |
Zydox (reporter) 2007-03-27 19:03 |
Some new crashes on my Intel Dual Core 2, 2.4Ghz, 2GB DDR2 800Mhz, Asus Nvidia 7900GT Top |
tvo (reporter) 2007-06-11 16:00 |
infolog.txt: (0) pushstr C:/taspring_trunk/lua/lua/src/lobject.c:105 (1) luaO_pushvfstring C:/taspring_trunk/lua/lua/src/lobject.c:121 (2) luaG_runerror C:/taspring_trunk/lua/lua/src/ldebug.c:581 (3) luaG_typeerror C:/taspring_trunk/lua/lua/src/ldebug.c:524 (4) luaD_precall C:/taspring_trunk/lua/lua/src/ldo.c:211 (5) luaD_call C:/taspring_trunk/lua/lua/src/ldo.c:312 (6) f_call C:/taspring_trunk/lua/lua/src/lapi.c:672 (7) luaD_rawrunprotected C:/taspring_trunk/lua/lua/src/ldo.c:88 (8) luaD_pcall C:/taspring_trunk/lua/lua/src/ldo.c:416 (9) lua_pcall C:/taspring_trunk/lua/lua/src/lapi.c:688 (10) CLuaUI::UpdateLayout(bool, int) C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:599 (11) CGuiHandler::Update() C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:998 (12) CGame::Draw() C:/taspring_trunk/rts/Game/Game.cpp:1504 (13) SpringApp::Update() C:/taspring_trunk/rts/System/Main.cpp:813 (14) SpringApp::Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:990 (15) Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:1047 (16) WinMain@16 C:/taspring_trunk/rts/System/Main.cpp:1096 (17) main J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78 (18) _mingw_CRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226 (19) WinMainCRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260 |
tvo (reporter) 2007-06-11 16:01 |
infolog2.txt: (0) luaH_getnum C:/taspring_trunk/lua/lua/src/ltable.c:438 (1) luaH_set C:/taspring_trunk/lua/lua/src/ltable.c:487 (2) lua_rawset C:/taspring_trunk/lua/lua/src/lapi.c:583 (3) GetPlayerList(lua_State*) C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:3563 (4) luaD_precall C:/taspring_trunk/lua/lua/src/ldo.c:262 (5) luaV_execute C:/taspring_trunk/lua/lua/src/lvm.c:628 (6) luaD_call C:/taspring_trunk/lua/lua/src/ldo.c:313 (7) f_call C:/taspring_trunk/lua/lua/src/lapi.c:672 (8) luaD_rawrunprotected C:/taspring_trunk/lua/lua/src/ldo.c:88 (9) luaD_pcall C:/taspring_trunk/lua/lua/src/ldo.c:416 (10) lua_pcall C:/taspring_trunk/lua/lua/src/lapi.c:688 (11) CLuaUI::DrawScreenItems() C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1170 (12) CGuiHandler::Draw() C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:2587 (13) CGame::Draw() C:/taspring_trunk/rts/Game/Game.cpp:1640 (14) SpringApp::Update() C:/taspring_trunk/rts/System/Main.cpp:813 (15) SpringApp::Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:990 (16) Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:1047 (17) WinMain@16 C:/taspring_trunk/rts/System/Main.cpp:1096 (18) main J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78 (19) _mingw_CRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226 (20) WinMainCRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260 |
tvo (reporter) 2007-06-11 16:02 |
infolog3.txt: (0) ?? ??:0 (1) Unwind_SjLj_RaiseException d:/Download/Devel/MinGW/gcc-source/build/gcc/../../gcc-4.1.1/gcc/unwind.inc:119 (2) _cxa_throw d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/libsupc++/../../../../gcc-4.1.1/libstdc++-v3/libsupc++/eh_throw.cc:0 (3) std::__throw_logic_error(char const*) d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/src/d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/include/bits/basic_string.h:232 (4) char* std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_S_construct<char const*>(char const*, char const*, std::allocator<char> const&, std::forward_iterator_tag) d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/src/d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/include/bits/basic_string.h:0 (5) std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&) d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/src/d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/include/bits/basic_string.tcc:0 (6) CLuaUI::GetLuaCmdDescList(lua_State*, int, std::vector<CommandDescription, std::allocator<CommandDescription> >&) C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1835 (7) CLuaUI::LayoutButtons(int&, int&, std::vector<CommandDescription, std::allocator<CommandDescription> > const&, std::vector<int, std::allocator<int> >&, std::vector<CommandDescription, std::allocator<CommandDescription> >&, std::vector<int, std::allocator<int> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReParamsPair, std::allocator<CLuaUI::ReParamsPair> >&, std::map<int, int, std::less<int>, std::allocator<std::pair<int const, int> > >&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&) C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1627 (8) CGuiHandler::LayoutCustomIcons(bool) C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:723 (9) CGuiHandler::LayoutIcons(bool) C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:572 (10) CGuiHandler::Update() C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:1008 (11) CGame::Draw() C:/taspring_trunk/rts/Game/Game.cpp:1504 (12) SpringApp::Update() C:/taspring_trunk/rts/System/Main.cpp:813 (13) SpringApp::Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:990 (14) Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:1047 (15) WinMain@16 C:/taspring_trunk/rts/System/Main.cpp:1096 (16) main J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78 (17) _mingw_CRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226 (18) WinMainCRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260 |
tvo (reporter) 2007-06-11 16:03 |
infolog4.txt: (0) CompareProjDist(CProjectileHandler::projdist const&, CProjectileHandler::projdist const&) C:/taspring_trunk/rts/Sim/Projectiles/ProjectileHandler.cpp:262 (1) void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<CProjectileHandler::projdist*, std::vector<CProjectileHandler::projdist, std::allocator<CProjectileHandler::projdist> > >, CProjectileHandler::projdist, int (*)(CProjectileHandler::projdist const&, CProjectileHandler::projdist const&)>(__gnu_cxx::__normal_iterator<CProjectileHandler::projdist*, std::vector<CProjectileHandler::projdist, std::allocator<CProjectileHandler::projdist> > >, CProjectileHandler::projdist, int (*)(CProjectileHandler::projdist const&, CProjectileHandler::projdist const&)) C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/stl_algo.h:0 (2) void std::__final_insertion_sort<__gnu_cxx::__normal_iterator<CProjectileHandler::projdist*, std::vector<CProjectileHandler::projdist, std::allocator<CProjectileHandler::projdist> > >, int (*)(CProjectileHandler::projdist const&, CProjectileHandler::projdist const&)>(__gnu_cxx::__normal_iterator<CProjectileHandler::projdist*, std::vector<CProjectileHandler::projdist, std::allocator<CProjectileHandler::projdist> > >, __gnu_cxx::__normal_iterator<CProjectileHandler::projdist*, std::vector<CProjectileHandler::projdist, std::allocator<CProjectileHandler::projdist> > >, int (*)(CProjectileHandler::projdist const&, CProjectileHandler::projdist const&)) C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/stl_algo.h:0 (3) CProjectileHandler::Draw(bool, bool) C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/stl_algo.h:2751 (4) CGame::Draw() C:/taspring_trunk/rts/Game/Game.cpp:1576 (5) SpringApp::Update() C:/taspring_trunk/rts/System/Main.cpp:813 (6) SpringApp::Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:990 (7) Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:1047 (8) WinMain@16 C:/taspring_trunk/rts/System/Main.cpp:1096 (9) main J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78 (10) _mingw_CRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226 (11) WinMainCRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260 (12) ?? ??:0 |
tvo (reporter) 2007-06-11 16:04 |
infolog5.txt: (0) std::_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, CTextureHandler::UnitTexture*>, std::_Select1st<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, CTextureHandler::UnitTexture*> >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, CTextureHandler::UnitTexture*> > >::find(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/basic_string.h:591 (1) CTextureHandler::GetTATexture(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int) C:/taspring_trunk/rts/Rendering/Textures/TextureHandler.cpp:256 (2) C3DOParser::GetPrimitives(S3DO*, int, int, std::vector<float3, std::allocator<float3> >*, int, int) C:/taspring_trunk/rts/Rendering/UnitModels/3DOParser.cpp:315 (3) C3DOParser::Load3DO(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, int) C:/taspring_trunk/rts/Rendering/UnitModels/3DOParser.cpp:209 (4) C3DModelParser::Load3DO(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, int) C:/taspring_trunk/rts/Rendering/UnitModels/3DModelParser.cpp:28 (5) CFeature::Initialize(float3 const&, FeatureDef*, short, int, int, std::basic_string<char, std::char_traits<char>, std::allocator<char> >) C:/taspring_trunk/rts/Sim/Misc/Feature.cpp:98 (6) CFeatureHandler::CreateWreckage(float3 const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float, int, int, int, bool, std::basic_string<char, std::char_traits<char>, std::allocator<char> >) C:/taspring_trunk/rts/Sim/Misc/FeatureHandler.cpp:87 (7) CUnit::~CUnit() C:/taspring_trunk/rts/Sim/Units/Unit.cpp:185 (8) CBuilding::~CBuilding() C:/taspring_trunk/rts/Sim/Units/UnitTypes/Building.cpp:48 (9) CFactory::~CFactory() C:/taspring_trunk/rts/Sim/Units/UnitTypes/Factory.cpp:54 (10) CUnitHandler::Update() C:/taspring_trunk/rts/Sim/Units/UnitHandler.cpp:206 (11) CGame::SimFrame() C:/taspring_trunk/rts/Game/Game.cpp:1895 (12) CGame::ClientReadNet() C:/taspring_trunk/rts/Game/Game.cpp:2307 (13) CGame::Update() C:/taspring_trunk/rts/Game/Game.cpp:1470 (14) SpringApp::Update() C:/taspring_trunk/rts/System/Main.cpp:812 (15) SpringApp::Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:990 (16) Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:1047 (17) WinMain@16 C:/taspring_trunk/rts/System/Main.cpp:1096 (18) main J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78 (19) _mingw_CRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226 (20) WinMainCRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260 |
tvo (reporter) 2007-06-11 16:06 |
infolog6.txt: SDL_GL_SwapBuffers bug again |
tvo (reporter) 2007-06-11 16:07 |
infolog7.txt (could be same bug as infolog2.txt?): (0) luaH_getnum C:/taspring_trunk/lua/lua/src/ltable.c:444 (1) luaH_next C:/taspring_trunk/lua/lua/src/ltable.c:143 (2) lua_next C:/taspring_trunk/lua/lua/src/lapi.c:819 (3) CLuaUI::GetLuaCmdDescList(lua_State*, int, std::vector<CommandDescription, std::allocator<CommandDescription> >&) C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1823 (4) CLuaUI::LayoutButtons(int&, int&, std::vector<CommandDescription, std::allocator<CommandDescription> > const&, std::vector<int, std::allocator<int> >&, std::vector<CommandDescription, std::allocator<CommandDescription> >&, std::vector<int, std::allocator<int> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReStringPair, std::allocator<CLuaUI::ReStringPair> >&, std::vector<CLuaUI::ReParamsPair, std::allocator<CLuaUI::ReParamsPair> >&, std::map<int, int, std::less<int>, std::allocator<std::pair<int const, int> > >&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&) C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1627 (5) CGuiHandler::LayoutCustomIcons(bool) C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:723 (6) CGuiHandler::LayoutIcons(bool) C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:572 (7) CGuiHandler::Update() C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:1008 (8) CGame::Draw() C:/taspring_trunk/rts/Game/Game.cpp:1504 (9) SpringApp::Update() C:/taspring_trunk/rts/System/Main.cpp:813 (10) SpringApp::Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:990 (11) Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:1047 (12) WinMain@16 C:/taspring_trunk/rts/System/Main.cpp:1096 (13) main J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78 (14) _mingw_CRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226 (15) WinMainCRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260 |
tvo (reporter) 2007-06-11 16:08 |
infolog8.txt: (0) getobjname C:/taspring_trunk/lua/lua/src/ldebug.c:454 (1) luaG_typeerror C:/taspring_trunk/lua/lua/src/ldebug.c:520 (2) luaD_precall C:/taspring_trunk/lua/lua/src/ldo.c:211 (3) luaD_call C:/taspring_trunk/lua/lua/src/ldo.c:312 (4) f_call C:/taspring_trunk/lua/lua/src/lapi.c:672 (5) luaD_rawrunprotected C:/taspring_trunk/lua/lua/src/ldo.c:88 (6) luaD_pcall C:/taspring_trunk/lua/lua/src/ldo.c:416 (7) lua_pcall C:/taspring_trunk/lua/lua/src/lapi.c:688 (8) CLuaUI::IsAbove(int, int) C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:1441 (9) CGuiHandler::IsAbove(int, int) C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:2051 (10) CInputReceiver::GetReceiverAt(int, int) C:/taspring_trunk/rts/Game/UI/InputReceiver.cpp:54 (11) CGuiHandler::SetCursorIcon() const C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:1027 (12) CGuiHandler::Update() C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:978 (13) CGame::Draw() C:/taspring_trunk/rts/Game/Game.cpp:1504 (14) SpringApp::Update() C:/taspring_trunk/rts/System/Main.cpp:813 (15) SpringApp::Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:990 (16) Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:1047 (17) WinMain@16 C:/taspring_trunk/rts/System/Main.cpp:1096 (18) main J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78 (19) _mingw_CRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226 (20) WinMainCRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260 |
tvo (reporter) 2007-06-11 16:08 |
infolog9.txt: (0) ?? ??:0 (1) ?? ??:0 (2) ?? ??:0 (3) ?? ??:0 (4) operator new(unsigned int) d:/Download/Devel/MinGW/gcc-source/build/mingw32/libstdc++-v3/libsupc++/../../../../gcc-4.1.1/libstdc++-v3/libsupc++/new_op.cc:68 (5) std::vector<int, std::allocator<int> >::_M_insert_aux(__gnu_cxx::__normal_iterator<int*, std::vector<int, std::allocator<int> > >, int const&) C:/taspring_trunk/rts/System/Platform/Win/DxSound.cpp:0 (6) CLosHandler::LosAdd(LosInstance*) C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/stl_vector.h:610 (7) CLosHandler::MoveUnit(CUnit*, bool) C:/taspring_trunk/rts/Sim/Misc/LosHandler.cpp:160 (8) CGroundMoveType::SlowUpdate() C:/taspring_trunk/rts/Sim/MoveTypes/groundmovetype.cpp:315 (9) CUnit::SlowUpdate() C:/taspring_trunk/rts/Sim/Units/Unit.cpp:392 (10) CUnitHandler::Update() C:/taspring_trunk/C:/mingw/lib/gcc/mingw32/4.1.1/include/c++/bits/stl_list.h:141 (11) CGame::SimFrame() C:/taspring_trunk/rts/Game/Game.cpp:1895 (12) CGame::ClientReadNet() C:/taspring_trunk/rts/Game/Game.cpp:2307 (13) CGame::Update() C:/taspring_trunk/rts/Game/Game.cpp:1470 (14) SpringApp::Update() C:/taspring_trunk/rts/System/Main.cpp:812 (15) SpringApp::Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:990 (16) Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:1047 (17) WinMain@16 C:/taspring_trunk/rts/System/Main.cpp:1096 (18) main J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78 (19) _mingw_CRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226 (20) WinMainCRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260 |
tvo (reporter) 2007-06-11 16:09 |
In the end I think it is very well possible it is a single memory corruption somewhere that causes these bugs. |
el_matarife (reporter) 2007-07-06 09:08 Last edited: 2007-07-06 09:26 |
Here's a unscientific wild ass guess: You're using LuaUI. What widgets are you running, lets compare yours with mine in http://spring.clan-sy.com/mantis/view.php?id=551 and see if we can track this down. IdleBuilders 2 by ray/trepan/chlue (Version 2.1) FactoryGuard by Trepan (Jan 8, 2007 version) Metal Makers by FatController (April 02, 2007 version) StallAssist by FatController (Feb 13, 2007 version) ImmobileBuilder by Trepan (Jan 8, 2007 version) Stockpiler by Trepan modified by me for 5 instead of 100 stocked FPS by Trepan (Jan 8, 2007 version) |
el_matarife (reporter) 2007-07-19 22:35 |
These are all .75B3 and so this should be closed. |
tvo (reporter) 2008-01-14 22:16 |
Unfortunately we've been unable to fix this bug. There have been so much changes in the code since you reported it, that I'm closing it now. If you still get this bug with Spring 0.76b1 or newer, please reopen this bug. Thanks for reporting. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2007-02-06 23:45 | Zydox | New Issue | |
2007-02-06 23:45 | Zydox | File Added: infolog.txt | |
2007-02-06 23:45 | Zydox | File Added: infolog2.txt | |
2007-02-06 23:47 | Zydox | Note Added: 0000699 | |
2007-02-09 18:32 | Zydox | File Added: infolog3.txt | |
2007-02-09 18:32 | Zydox | Note Added: 0000707 | |
2007-02-10 14:10 | Zydox | File Added: infolog4.txt | |
2007-02-10 14:11 | Zydox | Note Added: 0000712 | |
2007-02-11 19:59 | Zydox | File Added: infolog5.txt | |
2007-02-28 18:36 | Zydox | File Added: infolog6.txt | |
2007-02-28 18:36 | Zydox | Note Added: 0000744 | |
2007-03-08 20:44 | Zydox | File Added: infolog7.txt | |
2007-03-27 19:02 | Zydox | File Added: infolog8.txt | |
2007-03-27 19:02 | Zydox | File Added: infolog9.txt | |
2007-03-27 19:03 | Zydox | Note Added: 0000839 | |
2007-06-11 16:00 | tvo | Note Added: 0000937 | |
2007-06-11 16:01 | tvo | Note Added: 0000938 | |
2007-06-11 16:02 | tvo | Note Added: 0000939 | |
2007-06-11 16:03 | tvo | Note Added: 0000940 | |
2007-06-11 16:04 | tvo | Note Added: 0000941 | |
2007-06-11 16:06 | tvo | Note Added: 0000942 | |
2007-06-11 16:07 | tvo | Note Added: 0000943 | |
2007-06-11 16:08 | tvo | Note Added: 0000944 | |
2007-06-11 16:08 | tvo | Note Added: 0000945 | |
2007-06-11 16:09 | tvo | Note Added: 0000946 | |
2007-06-11 16:13 | tvo | Relationship added | related to 0000444 |
2007-07-06 09:08 | el_matarife | Note Added: 0000990 | |
2007-07-06 09:26 | el_matarife | Note Edited: 0000990 | |
2007-07-19 22:35 | el_matarife | Note Added: 0001021 | |
2007-10-14 11:31 | imbaczek | Relationship added | related to 0000657 |
2008-01-14 22:16 | tvo | Status | new => closed |
2008-01-14 22:16 | tvo | Note Added: 0001844 | |
2008-01-14 22:16 | tvo | Resolution | open => not fixable |