2022-12-05 13:14 CET

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IDProjectCategoryView StatusLast Update
0004258Spring engineGeneralpublic2017-06-22 23:45
ReporterNemo 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
Product Version96.0 
Target VersionFixed in Version 
Summary0004258: Low "intensity" LaserCannon weapons do not hit targets.
DescriptionLaserCannon weapons with low values for "intensity" don't seem to impact enemies. "Low" here means values like 0.0001.

It doesn't seem to be showing up on the minimap, either, so it seems the projectile is dying immediately.

I confirmed that 'intensity' was at fault by raising it to more normal values for the sniper weapon, and they started working (hitting enemies) once again.

Likely an outcome of:

" - {Laser, Emg}Projectile: disable all collision-testing when ttl <= 0
     these projectile types could exceed their range due to fadeout
     and only removed themselves (deleteMe=true) when intensity or
     length reached 0, so without disabling coldet (checkCol=false)
     range-exploits were possible"

and it isn't a big deal to change S44 to accommodate the change.

Steps To ReproduceUsing any recent release of S44:
/cheat
/give GBRSniper (or USGISniper/RUSSniper/GERSniper)
(nearby, in LoS)
/give gerhqengineer 1
Sniper fails to kill the engineer, despite the weapon firing.
Additional InformationWe used this low intensity value in order to create an invisible laser projectile.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
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-Notes

~0012904

Nemo (reporter)

Just wanted to note that S44 was changed to avoid using low intensity weapons, so this will only manifest in releases previous to S44 1.7 (Neptune).

~0017875

Kloot (developer)

didn't see this at the time, but for future reference: 0.01 is the minimum intensity at which a projectile will remove itself.
+Notes

-Issue History
Date Modified Username Field Change
2014-01-07 00:44 Nemo New Issue
2014-03-09 21:10 Nemo Note Added: 0012904
2017-06-22 23:45 Kloot Assigned To => Kloot
2017-06-22 23:45 Kloot Status new => closed
2017-06-22 23:45 Kloot Resolution open => no change required
2017-06-22 23:45 Kloot Note Added: 0017875
+Issue History