| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004253 | Spring engine | AI | public | 2014-01-05 12:19 | 2014-01-05 15:33 | ||||
| Reporter | abma | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 96.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004253: when playing on a relayhost with many ai's a timeout is very likely to timeout on gamestart | ||||||||
| Description | because on init, all ai's initialize which totaly blocks spring. then spring-dedicaded assumes a timeout it seems | ||||||||
| Steps To Reproduce | host battle on relayhost - add some ai's (RAI / KAIK / AAI) - use "big" map (DeltaSiegeDry mostly is enough) press start game... ingame it will initialize than instantly change to "undecided game result" | ||||||||
| Additional Information | not sure which timeout applies here: "HangTimeout": { "InitialNetworkTimeout": { "NetworkTimeout": { "ReconnectTimeout": { doesn't happen with NullAI | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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abma (administrator) 2014-01-05 12:21 |
we should increase the timeout on gamestart... ?! |
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Kloot (developer) 2014-01-05 14:02 Last edited: 2014-01-05 14:13 |
HangTimeout is the best fit but it won't fix the problem to increase that. In theory AI's could be loaded in a separate thread while the main thread just loops and sends a heartbeat signal to the host, but better (MUCH less complex) would be to invert this and spawn a temporary heartbeat thread while AI's are loading. (LoadScreen.cpp already has such a thread but it joins *before* AI's are instantiated) |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-01-05 12:19 | abma | New Issue | |
| 2014-01-05 12:21 | abma | Note Added: 0012604 | |
| 2014-01-05 12:22 | abma | Summary | when playing on a relayhost with many ai's a timeout is very likely => when playing on a relayhost with many ai's a timeout is very likely to timeout on gamestart |
| 2014-01-05 14:02 | Kloot | Note Added: 0012608 | |
| 2014-01-05 14:08 | Kloot | Note Edited: 0012608 | View Revisions |
| 2014-01-05 14:09 | Kloot | Note Edited: 0012608 | View Revisions |
| 2014-01-05 14:13 | Kloot | Note Edited: 0012608 | View Revisions |
| 2014-01-05 15:33 | Kloot | Changeset attached | => spring develop 86638c5b |
| 2014-01-05 15:33 | Kloot | Assigned To | => Kloot |
| 2014-01-05 15:33 | Kloot | Status | new => resolved |
| 2014-01-05 15:33 | Kloot | Resolution | open => fixed |


