View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004199 | Spring engine | General | public | 2013-12-07 22:30 | 2013-12-08 23:01 |
| Reporter | silentwings | Assigned To | Kloot | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 95.0.1+git | ||||
| Summary | 0004199: reclaiming enemy with unitMethod = 1 causes instant paralysis | ||||
| Description | see title | ||||
| Steps To Reproduce | Set unitMethod = 1 in the reclaim section of modrules.lua (in e.g. BA 7.84). Then try to reclaim an enemy unit. The enemy unit is instantly 'paralysed' and sits idle, ignoring all orders while it is reclaimed. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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what...? unitMethod=1 is the *default* and means "subtract HP and give full metal at end" unitMethod=0 means "turn back into nanoframe" and *obviously* would cause instant paralysis so where exactly is the problem? |
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Sorry, I meant 0. In times gone by (so long I can't remember how long...) you could reclaim enemy units but those enemy units carried on reacting to enemy's orders as they normally would. In those days it wouldn't turn back into a nanoframe while this happened. It was before I was involved with developing stuff so I've no idea what settings made it that way. If that's just ancient history now, close it :) [Sidenote: Having an enemy unit freeze as soon as you start to reclaim could be really bad gameplay imo, although I've never played a game that had that; I expect it would make huge armies of constructors just reclaiming the enemy into a good strategy.] |
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Any idea which engine version or even what year this would have been? AFAIAC it is only logical that since units cannot do anything while being built, they should also not be able to do anything when turned back into a nanoframe, but that piece of logic really needs to be moved to Lua. |
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meh, too ancient if behavior was ever different (went as far back as 77b5) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-12-07 22:30 | silentwings | New Issue | |
| 2013-12-07 22:40 | Kloot | Note Added: 0012345 | |
| 2013-12-07 23:29 | silentwings | Note Added: 0012347 | |
| 2013-12-07 23:30 | silentwings | Note Edited: 0012347 | |
| 2013-12-07 23:37 | silentwings | Note Edited: 0012347 | |
| 2013-12-07 23:42 | silentwings | Note Edited: 0012347 | |
| 2013-12-07 23:52 | Kloot | Note Added: 0012348 | |
| 2013-12-08 23:01 | Kloot | Note Added: 0012357 | |
| 2013-12-08 23:01 | Kloot | Status | new => closed |
| 2013-12-08 23:01 | Kloot | Assigned To | => Kloot |
| 2013-12-08 23:01 | Kloot | Resolution | open => no change required |