| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004182 | Spring engine | General | public | 2013-12-02 01:17 | 2013-12-06 13:18 | ||||
| Reporter | emmanuel | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | low | Severity | feature | Reproducibility | always | ||||
| Status | closed | Resolution | duplicate | ||||||
| Product Version | 95.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004182: the logic want EVERY thing inculding map textures & deformation was hidded out of the LOS / radar | ||||||||
| Description | i see evrything on the map = its ok i see nothing out of the LOS / radar = its normal i see nothing out of the LOS / radar but keep a ghosted view of what i explored = its just great & what evry rts played want from modern games i see nothing out of the LOS / radar else the whole map texture without any fog of war and watch evry teraformation in real time = its springrts0.95  | ||||||||
| Steps To Reproduce | dont reproduce it plz | ||||||||
| Additional Information | remind the glitchs bugs of total annihilation when units followed ennemy out of LOS / radar ? remind how the smoke and blast was visible out of los in springrts (groundscares?!) from players side its called "glitchs" from game developpers its called "engine bugs " from engine devs its called ..."evry rts do it then we must keep it & if evry rts use a fog of war then game dev must do it by themself using lua laggy hacks"  | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files | 
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| 
				
		 abma (administrator) 2013-12-02 12:16  | 
	
		i don't understand anything in this report. whats wrong? or how should it be instead?  | 
| 
				
		 emmanuel (reporter) 2013-12-02 21:53  | 
	
		ALL =  height map + ground scare + features + static unit + mobile units + CEG + projectiles must be per default = visible with a gamerule tag for each thing out of : LOS / radar / sonar /seismic become hided because actually it per default : visible : height map = cannot be hided features = can be hided hided : units : can be showed projectiles : can be showed groundscare : dont know CeG : visible at extreme LOS dont know if can be changed static units : ghosted at extreme LOS range dont know if can be changed mobile units : can be showed MUST: 1. let the game designer choose if the "teraforming + map texture" must be see ghosted or hided 2. set by default ALL or NOTHING visible but not a mix of this 3. set some flag that alow a control of ghosted extreme range visibility  | 
| 
				
		 Kloot (developer) 2013-12-06 13:18  | 
	dont spam duplicates... | 
 Issue History			 | 
		|||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2013-12-02 01:17 | emmanuel | New Issue | |
| 2013-12-02 12:16 | abma | Note Added: 0012290 | |
| 2013-12-02 12:16 | abma | Assigned To | => abma | 
| 2013-12-02 12:16 | abma | Status | new => feedback | 
| 2013-12-02 21:53 | emmanuel | Note Added: 0012307 | |
| 2013-12-02 21:53 | emmanuel | Status | feedback => assigned | 
| 2013-12-03 06:05 | abma | Assigned To | abma => | 
| 2013-12-03 06:05 | abma | Severity | major => feature | 
| 2013-12-03 06:06 | abma | Status | assigned => new | 
| 2013-12-06 13:18 | Kloot | Relationship added | duplicate of 0004190 | 
| 2013-12-06 13:18 | Kloot | Note Added: 0012339 | |
| 2013-12-06 13:18 | Kloot | Status | new => closed | 
| 2013-12-06 13:18 | Kloot | Assigned To | => Kloot | 
| 2013-12-06 13:18 | Kloot | Resolution | open => duplicate | 

	
