View Issue Details

IDProjectCategoryView StatusLast Update
0004128Spring engineGeneralpublic2013-11-06 14:19
ReporterGoogle_Frog Assigned ToKloot  
PrioritynormalSeveritymajorReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version95.0 
Summary0004128: Unit hits the ground, bounces for several minutes
DescriptionAt about 7450, 1750, 2:50 a commander is created and flies through the air slightly. The unit is then unable to move because it is not standing on the ground, it is bouncing on the ground constantly. At about 10:25 some terrain deformation occurs and the commander is bumped such that it contacts the ground, this makes it able t move.
Additional InformationZK r11925 (stable version v1.1.11.3)
TagsNo tags attached.
Attached Files
20131106_012605_MoonQ20x_95.sdf (Attachment missing)
groundBounceReproduction.sdf (Attachment missing)
Checked infolog.txt for Errors

Activities

Google_Frog

2013-11-06 12:11

reporter   ~0011989

I have attached a replay which demonstrates how to reliably reproduce the bug. It depends on a problem in the morph gadget (unit_morph.lua) which is caused by Spring.CreateUnit creating units such that they bounce of the ground even when the y parameter is set to the ground height.

Game: ZK 11939 (stable version v1.1.11.5)
Map: MoonQ20x_95.sdf

Issue History

Date Modified Username Field Change
2013-11-06 11:15 Google_Frog New Issue
2013-11-06 11:15 Google_Frog File Added: 20131106_012605_MoonQ20x_95.sdf
2013-11-06 12:06 Google_Frog File Added: groundBounceReproduction.sdf
2013-11-06 12:11 Google_Frog Note Added: 0011989
2013-11-06 14:19 Kloot Changeset attached => spring develop 26f986c2
2013-11-06 14:19 Kloot Assigned To => Kloot
2013-11-06 14:19 Kloot Status new => resolved
2013-11-06 14:19 Kloot Resolution open => fixed