| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0004115 | Spring engine | General | public | 2013-11-04 01:38 | 2013-11-04 15:29 | ||||
| Reporter | raaar | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | low | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 94.1.1+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004115: gunships look distorted when tilted to attack targets on the ground | ||||||||
| Description | - gunships look distorted when tilted to attack targets on the ground: they seem to shrink sideways a bit - it's more noticeable on big aircraft (attached screenshot) | ||||||||
| Steps To Reproduce | - spawn gunships - order some to attack ground - select them all and pause the game - compare the idlers with the ones attacking, how they fit into their selection boxes and how they look | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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raaar (reporter) 2013-11-04 01:46 |
it is easier to spot if using "airstrafe=0" |
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Google_Frog (reporter) 2013-11-04 06:55 |
Hitvolumes are visibly distorted as well. |
Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-11-04 01:38 | raaar | New Issue | |
| 2013-11-04 01:38 | raaar | File Added: gunship_tilt_distorted.png | |
| 2013-11-04 01:46 | raaar | Note Added: 0011963 | |
| 2013-11-04 06:54 | Google_Frog | File Added: distortionWithHitvolume.png | |
| 2013-11-04 06:55 | Google_Frog | Note Added: 0011964 | |
| 2013-11-04 15:29 | Kloot | Changeset attached | => spring release 49b362a6 |
| 2013-11-04 15:29 | Kloot | Assigned To | => Kloot |
| 2013-11-04 15:29 | Kloot | Status | new => resolved |
| 2013-11-04 15:29 | Kloot | Resolution | open => fixed |


