View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004095 | Spring engine | public | 2013-10-29 21:10 | 2013-10-30 01:18 | |
| Reporter | The_Yak | Assigned To | Kloot | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 94.1.1+git | ||||
| Summary | 0004095: Hovers take waterdamage when on top of water in latest builds | ||||
| Description | Hovers take waterdamage, tested and always reporduceable in 94.1.1-1414-gd4d1201 with Zero-K and BA Reloaded. | ||||
| Steps To Reproduce | (1)Load map with waterdamage like Violence 2 or Throne Acidic (2)Maek hover (3)Suicide | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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It's known (https://github.com/spring/spring/blob/develop/rts/Sim/Units/Unit.cpp#L1087) but you must use a gadget to cancel out the damage. The other way around would be harder for game (and map) devs to handle if they did want hovercraft to be damaged and less efficient. |
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Why can't it just be the way it was back in 94.1? |
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Maybe if you ask that question in a less antagonistic way and open your mind to the possibility there might be a valid reason this changed I'll be bothered to answer. Otherwise you'll have to make do with "because". |
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I had no intention of being antagonistic. Hovers took no waterdamage in 94.1 and earlier versions and this seems reasonable. Hovercrafts float on top of water and it doesn't seem intuitive that they would take waterdamage. I don't understand how this is supposed to be more efficent and easier for mappers/devs and from the perspective of someone trying to make a lava map seems quite the opposite. There is no need to be defensive. I simply want to know how to work around this and make Violence (and any other maps that may want playable lava) compatible with latest spring. The lava gadget in the map includes a lavadeathcheck that kills underwater units but it doesn't work on all of them. Some things like tidals and shipyard and some ships can still be built. This is why I want to use waterdamage as it prevents this. |
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Sorry, not in the mood for long explanations so here's a summary of why hovers are no longer exempt: 1) hovercraft don't actually float above water (from the engine's perspective, not talking about real life) but are *in* it 2) prior to 95.0 there was a hardcoded check in place (amounting to "is this unit a hovercraft?") which prevented them from taking damage, otherwise they would have been treated like any other type of unit 3) because of 2), if a game actually *wanted* hovercraft to take damage, it would need to constantly track their positions (inefficient and cumbersome) and implement custom logic to do this, whereas blocking the application of water damage to specific unit types requires only a tiny, fast snippet of Lua If you really need help writing such a gadget I can pastebin an example, but it ain't rocket science. |
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Knowing that I can block waterdamage to unit types is enough, but if you could share an example whenever convienient that would be helpful :) I am still learning lua |
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hf: http://pastebin.com/au6sKX2k |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-10-29 21:10 | The_Yak | New Issue | |
| 2013-10-29 21:24 | Kloot | Note Added: 0011895 | |
| 2013-10-29 21:24 | Kloot | Status | new => closed |
| 2013-10-29 21:24 | Kloot | Assigned To | => Kloot |
| 2013-10-29 21:24 | Kloot | Resolution | open => won't fix |
| 2013-10-29 23:22 | The_Yak | Note Added: 0011899 | |
| 2013-10-29 23:22 | The_Yak | Status | closed => feedback |
| 2013-10-29 23:22 | The_Yak | Resolution | won't fix => reopened |
| 2013-10-30 00:09 | Kloot | Note Added: 0011901 | |
| 2013-10-30 00:09 | Kloot | Status | feedback => closed |
| 2013-10-30 00:09 | Kloot | Resolution | reopened => won't fix |
| 2013-10-30 00:21 | The_Yak | Note Added: 0011902 | |
| 2013-10-30 00:21 | The_Yak | Status | closed => feedback |
| 2013-10-30 00:21 | The_Yak | Resolution | won't fix => reopened |
| 2013-10-30 00:24 | The_Yak | Note Edited: 0011902 | |
| 2013-10-30 00:25 | The_Yak | Note Edited: 0011902 | |
| 2013-10-30 00:31 | The_Yak | Note Edited: 0011902 | |
| 2013-10-30 00:53 | Kloot | Note Added: 0011904 | |
| 2013-10-30 00:54 | Kloot | Status | feedback => closed |
| 2013-10-30 00:54 | Kloot | Resolution | reopened => won't fix |
| 2013-10-30 00:58 | The_Yak | Note Added: 0011905 | |
| 2013-10-30 00:58 | The_Yak | Status | closed => feedback |
| 2013-10-30 00:58 | The_Yak | Resolution | won't fix => reopened |
| 2013-10-30 00:58 | The_Yak | Note Edited: 0011905 | |
| 2013-10-30 01:17 | Kloot | Note Added: 0011906 | |
| 2013-10-30 01:18 | Kloot | Note Edited: 0011906 | |
| 2013-10-30 01:18 | Kloot | Note Edited: 0011906 | |
| 2013-10-30 01:18 | Kloot | Status | feedback => closed |
| 2013-10-30 01:18 | Kloot | Resolution | reopened => no change required |