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IDProjectCategoryView StatusLast Update
0004085Spring engineGeneralpublic2016-02-18 00:05
ReporterBeherith 
Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
Product Version94.1.1+git 
Target VersionFixed in Version 
Summary0004085: If there is a sleep N; command in a killed() script, then corpsetype is not obeyed, and it will alway use corpsetype=1
DescriptionI wanted to make a killed() BOS script that had delayed explodes, and adding sleep commands to the script results in the corpsetype not being obeyed.
Steps To ReproduceAdd sleep to the default corpsetype class in the bos, compile and selfd the unit. The standard wreck remains.

Additional InformationIf fully supporting animations in killed is too much work, then just ignore this, I just thought it would be cool for larger units.
TagsNo tags attached.
Checked infolog.txt for Errors
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~0011848

Google_Frog (reporter)

Last edited: 2013-10-26 14:48

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LUS it? Does what you want work in the equivalent LUS?

Turn/Move then sleep then return appears to work in lua. Here is an example http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/scripts/dante.lua

~0015821

Anonymous (viewer)

Fix 4785bdcc9298b564d20e22c918889f57ee8748fc committed to develop branch: fix 0004085, repo: spring changeset id: 6639
+Notes

-Issue History
Date Modified Username Field Change
2013-10-26 13:20 Beherith New Issue
2013-10-26 14:45 Google_Frog Note Added: 0011848
2013-10-26 14:48 Google_Frog Note Edited: 0011848 View Revisions
2016-02-18 00:05 Changeset attached => spring develop 4785bdcc
2016-02-18 00:05 Anonymous Note Added: 0015821
2016-02-18 00:05 Anonymous Status new => resolved
2016-02-18 00:05 Anonymous Resolution open => fixed
+Issue History