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IDProjectCategoryView StatusLast Update
0004032Spring engineGeneralpublic2013-10-07 15:31
ReporterPepeAmpere Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version94.1.1+git 
Summary0004032: when modrules:unitMethod=0 and enemy reclaim eneabled, you can disable enemy unit just with recalim touch
Descriptionmodrules:unitMethod=0 has different behavior then modrules:unitMethod=4 for example. The difference is not just in steps/linear reclaim, but modrules:unitMethod=0 disable unit.

Is it planned behavior?
Steps To ReproduceSet modrules:unitMethod=0 and try to attack some unit with reclaim ability, which try to reclaim attack unit
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Google_Frog

2013-10-07 10:39

reporter   ~0011710

This is intentional. Please nobody change anything, it currently works.

unitMethod=0 turns the reclaimed unit into a nanoframe. Clearly this should disable anything which is touched.

silentwings

2013-10-07 11:46

reporter   ~0011711

Are you saying the actual behaviour is different to what the wiki says? The behaviour of unitMethod=n is *supposed* to be different for all n.

Issue History

Date Modified Username Field Change
2013-10-07 02:43 PepeAmpere New Issue
2013-10-07 10:39 Google_Frog Note Added: 0011710
2013-10-07 11:46 silentwings Note Added: 0011711
2013-10-07 15:31 Kloot Status new => closed
2013-10-07 15:31 Kloot Assigned To => Kloot
2013-10-07 15:31 Kloot Resolution open => no change required