2025-09-03 12:15 CEST

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IDProjectCategoryView StatusLast Update
0000401Spring engineGeneralpublic2012-07-29 15:40
ReporterArgh 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionsuspended 
Product Version 
Target VersionFixed in Version 
Summary0000401: Tracks aren't starting immediately
DescriptionUnits with tracks aren't putting them down nearly fast enough for it to look correct. Tracks are fading in well behind units, and it's very noticeable with things with two legs. Tracks need to start being put down after a game designer-controlled time delay, imo, for those situations where we might want to delay them. The current defaults simply do not work at all right for walking units, or units with long stride-patterns, however.
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Checked infolog.txt for Errors
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~0000849

Argh (reporter)

Ok, nevermind... I've found out what the problem is, and it's a little stranger than I thought!

Tracks will not be drawn if other particles are being drawn above them! I have a robot that makes puffs of smoke out of its feet as it moves, and these cause the tracks to become invisible... which, in turn, makes the tracks appear well behind the robot. I will seek a solution, probably have to use the z-sorted explosionGenerator...
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-Issue History
Date Modified Username Field Change
2007-01-26 22:44 Argh New Issue
2007-04-01 18:09 Argh Note Added: 0000849
2012-07-29 15:40 Kloot Status new => closed
2012-07-29 15:40 Kloot Assigned To => Kloot
2012-07-29 15:40 Kloot Resolution open => suspended
+Issue History