2025-07-23 17:09 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0004005Spring engineGeneralpublic2013-10-06 19:06
ReporterCarRepairer 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionsuspended 
Product Version94.1.1+git 
Target VersionFixed in Version 
Summary0004005: Nonblocking features don't trigger tooltip
DescriptionNonblocking features don't trigger tooltip, and I am told that they also don't trigger raytrace. This breaks games. I can't right click on a feature to issue a command on it (such as reclaim).
Steps To ReproduceTry to hover your mouse over a nonblocking feature, tooltip remains unchanged.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
related to 0004029resolvedKloot SetUnitBlocking can't set units to not collide without disabling projectile collisions too 
+Relationships

-Notes

~0011600

jK (developer)

ps: there is noselect already that games can use to replicate this behavior, maybe it's better to push games to use it instead of forcing this behavior and breaking some game designs.

~0011601

Kloot (developer)

Last edited: 2013-09-13 19:13

View 2 revisions

Problem is that the "blocking" *Def tag actually sets an object's initial *collidable* state and not its *blocking* state.

Workaround: use Spring.SetFeatureBlocking(featureID, false, true)

~0011603

Kloot (developer)

don't want to change the "blocking" tag behavior atm, remind me again for 96.0
+Notes

-Issue History
Date Modified Username Field Change
2013-09-13 17:35 CarRepairer New Issue
2013-09-13 17:45 jK Note Added: 0011600
2013-09-13 18:09 Kloot Note Added: 0011601
2013-09-13 19:13 Kloot Note Edited: 0011601 View Revisions
2013-09-13 19:14 Kloot Note Added: 0011603
2013-09-13 19:14 Kloot Status new => closed
2013-09-13 19:14 Kloot Assigned To => Kloot
2013-09-13 19:14 Kloot Resolution open => suspended
2013-10-06 19:06 Kloot Relationship added related to 0004029
+Issue History