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IDProjectCategoryView StatusLast Update
0003970Spring engineGeneralpublic2013-08-27 04:37
ReporterAnarchid Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version94.1.1+git 
Summary0003970: sweepfiring lasers with reload fail to render the beam
DescriptionShots fired by reload-enabled beamlasers during their "sweep" phase, while simulated, fail to render. Firing spot-on works normally.
Steps To Reproduce1) Fire up BA
2) /cheat
3) /give corhlt or /give armanni
4) point to any direction where turret is not looking
5) invisible ray!
Additional Informationreplay attached
TagsNo tags attached.
Attached Files
20130827_050212_Comet Catcher Redux_94.1.1-1021-gd647b2a develop.sdf (Attachment missing)
Checked infolog.txt for Errors

Activities

Kloot

2013-08-27 04:37

developer   ~0011436

beamttl might be too low (compare xta's arm_penetrator)

Issue History

Date Modified Username Field Change
2013-08-27 04:08 Anarchid New Issue
2013-08-27 04:08 Anarchid File Added: 20130827_050212_Comet Catcher Redux_94.1.1-1021-gd647b2a develop.sdf
2013-08-27 04:37 Kloot Note Added: 0011436