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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0003970 | Spring engine | General | public | 2013-08-27 04:08 | 2013-08-27 04:37 | ||||||||
| Reporter | Anarchid | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 94.1.1+git | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003970: sweepfiring lasers with reload fail to render the beam | ||||||||||||
| Description | Shots fired by reload-enabled beamlasers during their "sweep" phase, while simulated, fail to render. Firing spot-on works normally. | ||||||||||||
| Steps To Reproduce | 1) Fire up BA 2) /cheat 3) /give corhlt or /give armanni 4) point to any direction where turret is not looking 5) invisible ray! | ||||||||||||
| Additional Information | replay attached | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | |||||||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2013-08-27 04:37 |
beamttl might be too low (compare xta's arm_penetrator) |


