View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003947 | Spring engine | General | public | 2013-08-18 19:56 | 2013-08-19 11:59 |
| Reporter | Antero | Assigned To | jK | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 94.1 | ||||
| Summary | 0003947: Removal of the underground water layer from dry maps | ||||
| Description | There are countless dry maps in spring, where even a small hole in the ground reveals a hidden underground water layer. In most cases, this doesn't seem to be intentional by the mapper, but rather an oversight. Maybe the game for which the map was made doesn't feature heavy cratering. However, in games with heavy cratering / terraform (i.e. ZK), on such maps lakes are born from nukes, and terraformed trenches are filled with water, which is awkward both visually and gameplay-wise. Of course, it'd be possible to just remake all the maps where this is a problem. But the amount of such maps is quite high; even in the official ZK mappool there's tens of maps which could use such a remake. I suggest a new maptag for inclusion in smd and blueprint, called "undergoundwater" or similar. The default value would be 0, and it'd mean that if the map had no water, it wouldn't have any hidden underground waterlevel either. For the maps that would still utilize this mechanic intentionally, the tag could be set to 1, in which case the hidden waterlevel would exist. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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Not that simple because all (and I do mean ALL including simulation) code assumes terrain with height <= 0 is water. The better option would be to limit the depth craters could dig into terrain. |
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I see. Thanks for the rapid answer. I think limiting crater depth isn't the optimal solution here, and the current situation is preferable to it. But I can't think of any other solution either, off the top of my head... gotta mull over it a bit. |
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The best solution to this is for the mapper to make minimum height far above water level. This allows plenty of terraforming without revealing water. |
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The_Yak, the problem is though that tons of maps already exist which haven't been fixed in the way you describe. Also, as new maps are made, they often have this problem too, because it's something that is rarely taken into consideration. That's why a tag would be the best solution imo (if it was possible) - if the mapper wouldn't have announced that the underground water is a deliberate decision, it wouldn't be added to the map. |
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maybe the maps did it intentional? |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-08-18 19:56 | Antero | New Issue | |
| 2013-08-18 20:15 | Kloot | Note Added: 0011327 | |
| 2013-08-18 23:20 | Antero | Note Added: 0011328 | |
| 2013-08-18 23:20 | Antero | Note Edited: 0011328 | |
| 2013-08-19 04:13 | The_Yak | Note Added: 0011329 | |
| 2013-08-19 09:50 | Antero | Note Added: 0011330 | |
| 2013-08-19 11:59 | jK | Note Added: 0011331 | |
| 2013-08-19 11:59 | jK | Status | new => closed |
| 2013-08-19 11:59 | jK | Assigned To | => jK |
| 2013-08-19 11:59 | jK | Resolution | open => no change required |